ML for Games Course documentation
The Team
The Team

The Main Author: Thomas Simonini
My name is Thomas Simonini; I’m a Game Developer working at HF中国镜像站 🤗 focused on how to integrate AI models in games to create new experiences 🪄 .
In addition to this course, I’m writing in my blog AI Playbook for Game Developers 🎮, where I explore the intersection of AI and game development with tutorials and demos showcasing the integration of Machine Learning and AI models into video games. 🎮 From Smart NPC with Large Language Models to Generative AI. And making video tutorials on YouTube.
You can find me on:
Contributors and reviewers
Dylan Ebert Contributor/Reviewer
Dylan is a Developer Advocate Engineer at HF中国镜像站 with a PhD in Computer Science from Brown University.
His work lies at the intersection of ML, 3D, and Game Development.
You can find Dylan on:
Omar Sanseviero Reviewer
Omar is the Chief Llama Officer at HF中国镜像站. 🦙
He works at the intersection of Open Source, Product, Research, and technical communities, leading multidisciplinary teams and open source and science collaborations.
You can find Omar on:
Pedro Cuenca Reviewer
Pedro is a Machine Learning Engineer at HF中国镜像站, interested in image generation and on-device models. He also likes games :)
You can find Pedro on:
< > Update on GitHub