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Mar 14

MobileDets: Searching for Object Detection Architectures for Mobile Accelerators

Inverted bottleneck layers, which are built upon depthwise convolutions, have been the predominant building blocks in state-of-the-art object detection models on mobile devices. In this work, we investigate the optimality of this design pattern over a broad range of mobile accelerators by revisiting the usefulness of regular convolutions. We discover that regular convolutions are a potent component to boost the latency-accuracy trade-off for object detection on accelerators, provided that they are placed strategically in the network via neural architecture search. By incorporating regular convolutions in the search space and directly optimizing the network architectures for object detection, we obtain a family of object detection models, MobileDets, that achieve state-of-the-art results across mobile accelerators. On the COCO object detection task, MobileDets outperform MobileNetV3+SSDLite by 1.7 mAP at comparable mobile CPU inference latencies. MobileDets also outperform MobileNetV2+SSDLite by 1.9 mAP on mobile CPUs, 3.7 mAP on Google EdgeTPU, 3.4 mAP on Qualcomm Hexagon DSP and 2.7 mAP on Nvidia Jetson GPU without increasing latency. Moreover, MobileDets are comparable with the state-of-the-art MnasFPN on mobile CPUs even without using the feature pyramid, and achieve better mAP scores on both EdgeTPUs and DSPs with up to 2x speedup. Code and models are available in the TensorFlow Object Detection API: https://github.com/tensorflow/models/tree/master/research/object_detection.

PockEngine: Sparse and Efficient Fine-tuning in a Pocket

On-device learning and efficient fine-tuning enable continuous and privacy-preserving customization (e.g., locally fine-tuning large language models on personalized data). However, existing training frameworks are designed for cloud servers with powerful accelerators (e.g., GPUs, TPUs) and lack the optimizations for learning on the edge, which faces challenges of resource limitations and edge hardware diversity. We introduce PockEngine: a tiny, sparse and efficient engine to enable fine-tuning on various edge devices. PockEngine supports sparse backpropagation: it prunes the backward graph and sparsely updates the model with measured memory saving and latency reduction while maintaining the model quality. Secondly, PockEngine is compilation first: the entire training graph (including forward, backward and optimization steps) is derived at compile-time, which reduces the runtime overhead and brings opportunities for graph transformations. PockEngine also integrates a rich set of training graph optimizations, thus can further accelerate the training cost, including operator reordering and backend switching. PockEngine supports diverse applications, frontends and hardware backends: it flexibly compiles and tunes models defined in PyTorch/TensorFlow/Jax and deploys binaries to mobile CPU/GPU/DSPs. We evaluated PockEngine on both vision models and large language models. PockEngine achieves up to 15 times speedup over off-the-shelf TensorFlow (Raspberry Pi), 5.6 times memory saving back-propagation (Jetson AGX Orin). Remarkably, PockEngine enables fine-tuning LLaMav2-7B on NVIDIA Jetson AGX Orin at 550 tokens/s, 7.9times faster than the PyTorch.

Empowering 1000 tokens/second on-device LLM prefilling with mllm-NPU

On-device large language models (LLMs) are catalyzing novel mobile applications such as UI task automation and personalized email auto-reply, without giving away users' private data. However, on-device LLMs still suffer from unacceptably long inference latency, especially the time to first token (prefill stage) due to the need of long context for accurate, personalized content generation, as well as the lack of parallel computing capacity of mobile CPU/GPU. To enable practical on-device LLM, we present mllm-NPU, the first-of-its-kind LLM inference system that efficiently leverages on-device Neural Processing Unit (NPU) offloading. Essentially, mllm-NPU is an algorithm-system co-design that tackles a few semantic gaps between the LLM architecture and contemporary NPU design. Specifically, it re-constructs the prompt and model in three levels: (1) At prompt level, it divides variable-length prompts into multiple fixed-sized chunks while maintaining data dependencies; (2) At tensor level, it identifies and extracts significant outliers to run on the CPU/GPU in parallel with minimal overhead; (3) At block level, it schedules Transformer blocks in an out-of-order manner to the CPU/GPU and NPU based on their hardware affinity and sensitivity to accuracy. Compared to competitive baselines, mllm-NPU achieves 22.4x faster prefill speed and 30.7x energy savings on average, and up to 32.8x speedup in an end-to-end real-world application. For the first time, mllm-NPU achieves more than 1,000 tokens/sec prefilling for a billion-sized model (Qwen1.5-1.8B), paving the way towards practical on-device LLM.

Searching for MobileNetV3

We present the next generation of MobileNets based on a combination of complementary search techniques as well as a novel architecture design. MobileNetV3 is tuned to mobile phone CPUs through a combination of hardware-aware network architecture search (NAS) complemented by the NetAdapt algorithm and then subsequently improved through novel architecture advances. This paper starts the exploration of how automated search algorithms and network design can work together to harness complementary approaches improving the overall state of the art. Through this process we create two new MobileNet models for release: MobileNetV3-Large and MobileNetV3-Small which are targeted for high and low resource use cases. These models are then adapted and applied to the tasks of object detection and semantic segmentation. For the task of semantic segmentation (or any dense pixel prediction), we propose a new efficient segmentation decoder Lite Reduced Atrous Spatial Pyramid Pooling (LR-ASPP). We achieve new state of the art results for mobile classification, detection and segmentation. MobileNetV3-Large is 3.2\% more accurate on ImageNet classification while reducing latency by 15\% compared to MobileNetV2. MobileNetV3-Small is 4.6\% more accurate while reducing latency by 5\% compared to MobileNetV2. MobileNetV3-Large detection is 25\% faster at roughly the same accuracy as MobileNetV2 on COCO detection. MobileNetV3-Large LR-ASPP is 30\% faster than MobileNetV2 R-ASPP at similar accuracy for Cityscapes segmentation.

Collapsible Linear Blocks for Super-Efficient Super Resolution

With the advent of smart devices that support 4K and 8K resolution, Single Image Super Resolution (SISR) has become an important computer vision problem. However, most super resolution deep networks are computationally very expensive. In this paper, we propose Super-Efficient Super Resolution (SESR) networks that establish a new state-of-the-art for efficient super resolution. Our approach is based on linear overparameterization of CNNs and creates an efficient model architecture for SISR. With theoretical analysis, we uncover the limitations of existing overparameterization methods and show how the proposed method alleviates them. Detailed experiments across six benchmark datasets demonstrate that SESR achieves similar or better image quality than state-of-the-art models while requiring 2x to 330x fewer Multiply-Accumulate (MAC) operations. As a result, SESR can be used on constrained hardware to perform x2 (1080p to 4K) and x4 (1080p to 8K) SISR. Towards this, we estimate hardware performance numbers for a commercial Arm mobile-Neural Processing Unit (NPU) for 1080p to 4K (x2) and 1080p to 8K (x4) SISR. Our results highlight the challenges faced by super resolution on AI accelerators and demonstrate that SESR is significantly faster (e.g., 6x-8x higher FPS) than existing models on mobile-NPU. Finally, SESR outperforms prior models by 1.5x-2x in latency on Arm CPU and GPU when deployed on a real mobile device. The code for this work is available at https://github.com/ARM-software/sesr.

SHViT: Single-Head Vision Transformer with Memory Efficient Macro Design

Recently, efficient Vision Transformers have shown great performance with low latency on resource-constrained devices. Conventionally, they use 4x4 patch embeddings and a 4-stage structure at the macro level, while utilizing sophisticated attention with multi-head configuration at the micro level. This paper aims to address computational redundancy at all design levels in a memory-efficient manner. We discover that using larger-stride patchify stem not only reduces memory access costs but also achieves competitive performance by leveraging token representations with reduced spatial redundancy from the early stages. Furthermore, our preliminary analyses suggest that attention layers in the early stages can be substituted with convolutions, and several attention heads in the latter stages are computationally redundant. To handle this, we introduce a single-head attention module that inherently prevents head redundancy and simultaneously boosts accuracy by parallelly combining global and local information. Building upon our solutions, we introduce SHViT, a Single-Head Vision Transformer that obtains the state-of-the-art speed-accuracy tradeoff. For example, on ImageNet-1k, our SHViT-S4 is 3.3x, 8.1x, and 2.4x faster than MobileViTv2 x1.0 on GPU, CPU, and iPhone12 mobile device, respectively, while being 1.3% more accurate. For object detection and instance segmentation on MS COCO using Mask-RCNN head, our model achieves performance comparable to FastViT-SA12 while exhibiting 3.8x and 2.0x lower backbone latency on GPU and mobile device, respectively.