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SubscribeContext Canvas: Enhancing Text-to-Image Diffusion Models with Knowledge Graph-Based RAG
We introduce a novel approach to enhance the capabilities of text-to-image models by incorporating a graph-based RAG. Our system dynamically retrieves detailed character information and relational data from the knowledge graph, enabling the generation of visually accurate and contextually rich images. This capability significantly improves upon the limitations of existing T2I models, which often struggle with the accurate depiction of complex or culturally specific subjects due to dataset constraints. Furthermore, we propose a novel self-correcting mechanism for text-to-image models to ensure consistency and fidelity in visual outputs, leveraging the rich context from the graph to guide corrections. Our qualitative and quantitative experiments demonstrate that Context Canvas significantly enhances the capabilities of popular models such as Flux, Stable Diffusion, and DALL-E, and improves the functionality of ControlNet for fine-grained image editing tasks. To our knowledge, Context Canvas represents the first application of graph-based RAG in enhancing T2I models, representing a significant advancement for producing high-fidelity, context-aware multi-faceted images.
How Far Are We from Believable AI Agents? A Framework for Evaluating the Believability of Human Behavior Simulation
Human behavior simulation of AI agents necessitates the agents to possess a quality of believability, which is crucial as it facilitates users in establishing trust toward the agents and streamlines the fulfillment of the agents' goal. While recent advancements in Large Language Model (LLM) based agents have improved human behavior simulation, challenges inherent to LLMs (e.g., long context modeling) can undermine their believability. Consequently, evaluating AI agent believability becomes imperative. Unfortunately, prior research often neglects the negative impacts of LLM deficiencies. To address these gaps, we introduce two metrics for assessing LLM-based agent believability: consistency, and robustness, together with a benchmark, SimulateBench, with which, we evaluate the consistency and robustness of agents implemented with popular LLMs. We find that agents (i) struggle to accurately depict character information when presented with lengthy profile inputs; (ii) exhibit vulnerability to profile perturbations; and (iii) are significantly affected by certain key factors that impact their overall believability. Code and SimulateBench are public at https://github.com/GAIR-NLP/GPTMan.
MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequence
Recent advancements in video generation have primarily leveraged diffusion models for short-duration content. However, these approaches often fall short in modeling complex narratives and maintaining character consistency over extended periods, which is essential for long-form video production like movies. We propose MovieDreamer, a novel hierarchical framework that integrates the strengths of autoregressive models with diffusion-based rendering to pioneer long-duration video generation with intricate plot progressions and high visual fidelity. Our approach utilizes autoregressive models for global narrative coherence, predicting sequences of visual tokens that are subsequently transformed into high-quality video frames through diffusion rendering. This method is akin to traditional movie production processes, where complex stories are factorized down into manageable scene capturing. Further, we employ a multimodal script that enriches scene descriptions with detailed character information and visual style, enhancing continuity and character identity across scenes. We present extensive experiments across various movie genres, demonstrating that our approach not only achieves superior visual and narrative quality but also effectively extends the duration of generated content significantly beyond current capabilities. Homepage: https://aim-uofa.github.io/MovieDreamer/.
LLM-AD: Large Language Model based Audio Description System
The development of Audio Description (AD) has been a pivotal step forward in making video content more accessible and inclusive. Traditionally, AD production has demanded a considerable amount of skilled labor, while existing automated approaches still necessitate extensive training to integrate multimodal inputs and tailor the output from a captioning style to an AD style. In this paper, we introduce an automated AD generation pipeline that harnesses the potent multimodal and instruction-following capacities of GPT-4V(ision). Notably, our methodology employs readily available components, eliminating the need for additional training. It produces ADs that not only comply with established natural language AD production standards but also maintain contextually consistent character information across frames, courtesy of a tracking-based character recognition module. A thorough analysis on the MAD dataset reveals that our approach achieves a performance on par with learning-based methods in automated AD production, as substantiated by a CIDEr score of 20.5.
What do tokens know about their characters and how do they know it?
Pre-trained language models (PLMs) that use subword tokenization schemes can succeed at a variety of language tasks that require character-level information, despite lacking explicit access to the character composition of tokens. Here, studying a range of models (e.g., GPT- J, BERT, RoBERTa, GloVe), we probe what word pieces encode about character-level information by training classifiers to predict the presence or absence of a particular alphabetical character in a token, based on its embedding (e.g., probing whether the model embedding for "cat" encodes that it contains the character "a"). We find that these models robustly encode character-level information and, in general, larger models perform better at the task. We show that these results generalize to characters from non-Latin alphabets (Arabic, Devanagari, and Cyrillic). Then, through a series of experiments and analyses, we investigate the mechanisms through which PLMs acquire English-language character information during training and argue that this knowledge is acquired through multiple phenomena, including a systematic relationship between particular characters and particular parts of speech, as well as natural variability in the tokenization of related strings.
Learning to Look Inside: Augmenting Token-Based Encoders with Character-Level Information
Commonly-used transformer language models depend on a tokenization schema which sets an unchangeable subword vocabulary prior to pre-training, destined to be applied to all downstream tasks regardless of domain shift, novel word formations, or other sources of vocabulary mismatch. Recent work has shown that "token-free" models can be trained directly on characters or bytes, but training these models from scratch requires substantial computational resources, and this implies discarding the many domain-specific models that were trained on tokens. In this paper, we present XRayEmb, a method for retrofitting existing token-based models with character-level information. XRayEmb is composed of a character-level "encoder" that computes vector representations of character sequences, and a generative component that decodes from the internal representation to a character sequence. We show that incorporating XRayEmb's learned vectors into sequences of pre-trained token embeddings helps performance on both autoregressive and masked pre-trained transformer architectures and on both sequence-level and sequence tagging tasks, particularly on non-standard English text.
Enhancing Character-Level Understanding in LLMs through Token Internal Structure Learning
Tokenization methods like Byte-Pair Encoding (BPE) enhance computational efficiency in large language models (LLMs) but often obscure internal character structures within tokens. This limitation hinders LLMs' ability to predict precise character positions, which is crucial in tasks like Chinese Spelling Correction (CSC) where identifying the positions of misspelled characters accelerates correction processes. We propose Token Internal Position Awareness (TIPA), a method that significantly improves models' ability to capture character positions within tokens by training them on reverse character prediction tasks using the tokenizer's vocabulary. Experiments demonstrate that TIPA enhances position prediction accuracy in LLMs, enabling more precise identification of target characters in original text. Furthermore, when applied to downstream tasks that do not require exact position prediction, TIPA still boosts performance in tasks needing character-level information, validating its versatility and effectiveness.
Are Character-level Translations Worth the Wait? Comparing Character- and Subword-level Models for Machine Translation
Pretrained character-level language models were recently shown to be competitive with popular subword models across a range of NLP tasks. However, there has been little research on their effectiveness for neural machine translation (NMT). This work performs an extensive comparison across multiple languages and experimental conditions of state-of-the-art character- and subword-level pre-trained models (ByT5 and mT5, respectively) on NMT, showing the effectiveness of character-level modeling in translation, particularly in cases where training data is limited. In our analysis, we show how character models' performance gains are reflected in better translations of orthographically similar words and rare words. While evaluating the importance of source texts in driving model predictions, we highlight ByT5 word-level patterns suggesting an ability to modulate word and character-level information during the translation, providing insights into a potential weakness of character-level modeling. We conclude by assessing the efficiency tradeoff of character models, suggesting their usage in non-time-critical scenarios to boost translation quality.
Learning High-Quality and General-Purpose Phrase Representations
Phrase representations play an important role in data science and natural language processing, benefiting various tasks like Entity Alignment, Record Linkage, Fuzzy Joins, and Paraphrase Classification. The current state-of-the-art method involves fine-tuning pre-trained language models for phrasal embeddings using contrastive learning. However, we have identified areas for improvement. First, these pre-trained models tend to be unnecessarily complex and require to be pre-trained on a corpus with context sentences. Second, leveraging the phrase type and morphology gives phrase representations that are both more precise and more flexible. We propose an improved framework to learn phrase representations in a context-free fashion. The framework employs phrase type classification as an auxiliary task and incorporates character-level information more effectively into the phrase representation. Furthermore, we design three granularities of data augmentation to increase the diversity of training samples. Our experiments across a wide range of tasks show that our approach generates superior phrase embeddings compared to previous methods while requiring a smaller model size. The code is available at \faGithub~ https://github.com/tigerchen52/PEARL abstract
AutoAD: Movie Description in Context
The objective of this paper is an automatic Audio Description (AD) model that ingests movies and outputs AD in text form. Generating high-quality movie AD is challenging due to the dependency of the descriptions on context, and the limited amount of training data available. In this work, we leverage the power of pretrained foundation models, such as GPT and CLIP, and only train a mapping network that bridges the two models for visually-conditioned text generation. In order to obtain high-quality AD, we make the following four contributions: (i) we incorporate context from the movie clip, AD from previous clips, as well as the subtitles; (ii) we address the lack of training data by pretraining on large-scale datasets, where visual or contextual information is unavailable, e.g. text-only AD without movies or visual captioning datasets without context; (iii) we improve on the currently available AD datasets, by removing label noise in the MAD dataset, and adding character naming information; and (iv) we obtain strong results on the movie AD task compared with previous methods.
Revisiting Pre-trained Language Models and their Evaluation for Arabic Natural Language Understanding
There is a growing body of work in recent years to develop pre-trained language models (PLMs) for the Arabic language. This work concerns addressing two major problems in existing Arabic PLMs which constraint progress of the Arabic NLU and NLG fields.First, existing Arabic PLMs are not well-explored and their pre-trainig can be improved significantly using a more methodical approach. Second, there is a lack of systematic and reproducible evaluation of these models in the literature. In this work, we revisit both the pre-training and evaluation of Arabic PLMs. In terms of pre-training, we explore improving Arabic LMs from three perspectives: quality of the pre-training data, size of the model, and incorporating character-level information. As a result, we release three new Arabic BERT-style models ( JABER, Char-JABER, and SABER), and two T5-style models (AT5S and AT5B). In terms of evaluation, we conduct a comprehensive empirical study to systematically evaluate the performance of existing state-of-the-art models on ALUE that is a leaderboard-powered benchmark for Arabic NLU tasks, and on a subset of the ARGEN benchmark for Arabic NLG tasks. We show that our models significantly outperform existing Arabic PLMs and achieve a new state-of-the-art performance on discriminative and generative Arabic NLU and NLG tasks. Our models and source code to reproduce of results will be made available shortly.
Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However, challenges persist in the realm of image-to-video, especially in character animation, where temporally maintaining consistency with detailed information from character remains a formidable problem. In this paper, we leverage the power of diffusion models and propose a novel framework tailored for character animation. To preserve consistency of intricate appearance features from reference image, we design ReferenceNet to merge detail features via spatial attention. To ensure controllability and continuity, we introduce an efficient pose guider to direct character's movements and employ an effective temporal modeling approach to ensure smooth inter-frame transitions between video frames. By expanding the training data, our approach can animate arbitrary characters, yielding superior results in character animation compared to other image-to-video methods. Furthermore, we evaluate our method on benchmarks for fashion video and human dance synthesis, achieving state-of-the-art results.
DreamText: High Fidelity Scene Text Synthesis
Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training. Besides, their text encoders, pre-trained on a single font type, struggle to adapt to the diverse font styles encountered in practical applications. Consequently, these methods suffer from character distortion, repetition, and absence, particularly in polystylistic scenarios. To this end, this paper proposes DreamText for high-fidelity scene text synthesis. Our key idea is to reconstruct the diffusion training process, introducing more refined guidance tailored to this task, to expose and rectify the model's attention at the character level and strengthen its learning of text regions. This transformation poses a hybrid optimization challenge, involving both discrete and continuous variables. To effectively tackle this challenge, we employ a heuristic alternate optimization strategy. Meanwhile, we jointly train the text encoder and generator to comprehensively learn and utilize the diverse font present in the training dataset. This joint training is seamlessly integrated into the alternate optimization process, fostering a synergistic relationship between learning character embedding and re-estimating character attention. Specifically, in each step, we first encode potential character-generated position information from cross-attention maps into latent character masks. These masks are then utilized to update the representation of specific characters in the current step, which, in turn, enables the generator to correct the character's attention in the subsequent steps. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art.
ORACLE: Leveraging Mutual Information for Consistent Character Generation with LoRAs in Diffusion Models
Text-to-image diffusion models have recently taken center stage as pivotal tools in promoting visual creativity across an array of domains such as comic book artistry, children's literature, game development, and web design. These models harness the power of artificial intelligence to convert textual descriptions into vivid images, thereby enabling artists and creators to bring their imaginative concepts to life with unprecedented ease. However, one of the significant hurdles that persist is the challenge of maintaining consistency in character generation across diverse contexts. Variations in textual prompts, even if minor, can yield vastly different visual outputs, posing a considerable problem in projects that require a uniform representation of characters throughout. In this paper, we introduce a novel framework designed to produce consistent character representations from a single text prompt across diverse settings. Through both quantitative and qualitative analyses, we demonstrate that our framework outperforms existing methods in generating characters with consistent visual identities, underscoring its potential to transform creative industries. By addressing the critical challenge of character consistency, we not only enhance the practical utility of these models but also broaden the horizons for artistic and creative expression.
Make-A-Character: High Quality Text-to-3D Character Generation within Minutes
There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these challenges, we propose a user-friendly framework named Make-A-Character (Mach) to create lifelike 3D avatars from text descriptions. The framework leverages the power of large language and vision models for textual intention understanding and intermediate image generation, followed by a series of human-oriented visual perception and 3D generation modules. Our system offers an intuitive approach for users to craft controllable, realistic, fully-realized 3D characters that meet their expectations within 2 minutes, while also enabling easy integration with existing CG pipeline for dynamic expressiveness. For more information, please visit the project page at https://human3daigc.github.io/MACH/.
Sub-Character Tokenization for Chinese Pretrained Language Models
Tokenization is fundamental to pretrained language models (PLMs). Existing tokenization methods for Chinese PLMs typically treat each character as an indivisible token. However, they ignore the unique feature of the Chinese writing system where additional linguistic information exists below the character level, i.e., at the sub-character level. To utilize such information, we propose sub-character (SubChar for short) tokenization. Specifically, we first encode the input text by converting each Chinese character into a short sequence based on its glyph or pronunciation, and then construct the vocabulary based on the encoded text with sub-word segmentation. Experimental results show that SubChar tokenizers have two main advantages over existing tokenizers: 1) They can tokenize inputs into much shorter sequences, thus improving the computational efficiency. 2) Pronunciation-based SubChar tokenizers can encode Chinese homophones into the same transliteration sequences and produce the same tokenization output, hence being robust to homophone typos. At the same time, models trained with SubChar tokenizers perform competitively on downstream tasks. We release our code and models at https://github.com/thunlp/SubCharTokenization to facilitate future work.
Enriching Word Vectors with Subword Information
Continuous word representations, trained on large unlabeled corpora are useful for many natural language processing tasks. Popular models that learn such representations ignore the morphology of words, by assigning a distinct vector to each word. This is a limitation, especially for languages with large vocabularies and many rare words. In this paper, we propose a new approach based on the skipgram model, where each word is represented as a bag of character n-grams. A vector representation is associated to each character n-gram; words being represented as the sum of these representations. Our method is fast, allowing to train models on large corpora quickly and allows us to compute word representations for words that did not appear in the training data. We evaluate our word representations on nine different languages, both on word similarity and analogy tasks. By comparing to recently proposed morphological word representations, we show that our vectors achieve state-of-the-art performance on these tasks.
Understanding the Role of Input Token Characters in Language Models: How Does Information Loss Affect Performance?
Understanding how and what pre-trained language models (PLMs) learn about language is an open challenge in natural language processing. Previous work has focused on identifying whether they capture semantic and syntactic information, and how the data or the pre-training objective affects their performance. However, to the best of our knowledge, no previous work has specifically examined how information loss in input token characters affects the performance of PLMs. In this study, we address this gap by pre-training language models using small subsets of characters from individual tokens. Surprisingly, we find that pre-training even under extreme settings, i.e. using only one character of each token, the performance retention in standard NLU benchmarks and probing tasks compared to full-token models is high. For instance, a model pre-trained only on single first characters from tokens achieves performance retention of approximately 90\% and 77\% of the full-token model in SuperGLUE and GLUE tasks, respectively.
CRENER: A Character Relation Enhanced Chinese NER Model
Chinese Named Entity Recognition (NER) is an important task in information extraction, which has a significant impact on downstream applications. Due to the lack of natural separators in Chinese, previous NER methods mostly relied on external dictionaries to enrich the semantic and boundary information of Chinese words. However, such methods may introduce noise that affects the accuracy of named entity recognition. To this end, we propose a character relation enhanced Chinese NER model (CRENER). This model defines four types of tags that reflect the relationships between characters, and proposes a fine-grained modeling of the relationships between characters based on three types of relationships: adjacency relations between characters, relations between characters and tags, and relations between tags, to more accurately identify entity boundaries and improve Chinese NER accuracy. Specifically, we transform the Chinese NER task into a character-character relationship classification task, ensuring the accuracy of entity boundary recognition through joint modeling of relation tags. To enhance the model's ability to understand contextual information, WRENER further constructed an adapted transformer encoder that combines unscaled direction-aware and distance-aware masked self-attention mechanisms. Moreover, a relationship representation enhancement module was constructed to model predefined relationship tags, effectively mining the relationship representations between characters and tags. Experiments conducted on four well-known Chinese NER benchmark datasets have shown that the proposed model outperforms state-of-the-art baselines. The ablation experiment also demonstrated the effectiveness of the proposed model.
Transformer based Urdu Handwritten Text Optical Character Reader
Extracting Handwritten text is one of the most important components of digitizing information and making it available for large scale setting. Handwriting Optical Character Reader (OCR) is a research problem in computer vision and natural language processing computing, and a lot of work has been done for English, but unfortunately, very little work has been done for low resourced languages such as Urdu. Urdu language script is very difficult because of its cursive nature and change of shape of characters based on it's relative position, therefore, a need arises to propose a model which can understand complex features and generalize it for every kind of handwriting style. In this work, we propose a transformer based Urdu Handwritten text extraction model. As transformers have been very successful in Natural Language Understanding task, we explore them further to understand complex Urdu Handwriting.
Measuring Information Propagation in Literary Social Networks
We present the task of modeling information propagation in literature, in which we seek to identify pieces of information passing from character A to character B to character C, only given a description of their activity in text. We describe a new pipeline for measuring information propagation in this domain and publish a new dataset for speaker attribution, enabling the evaluation of an important component of this pipeline on a wider range of literary texts than previously studied. Using this pipeline, we analyze the dynamics of information propagation in over 5,000 works of fiction, finding that information flows through characters that fill structural holes connecting different communities, and that characters who are women are depicted as filling this role much more frequently than characters who are men.
Character, Word, or Both? Revisiting the Segmentation Granularity for Chinese Pre-trained Language Models
Pretrained language models (PLMs) have shown marvelous improvements across various NLP tasks. Most Chinese PLMs simply treat an input text as a sequence of characters, and completely ignore word information. Although Whole Word Masking can alleviate this, the semantics in words is still not well represented. In this paper, we revisit the segmentation granularity of Chinese PLMs. We propose a mixed-granularity Chinese BERT (MigBERT) by considering both characters and words. To achieve this, we design objective functions for learning both character and word-level representations. We conduct extensive experiments on various Chinese NLP tasks to evaluate existing PLMs as well as the proposed MigBERT. Experimental results show that MigBERT achieves new SOTA performance on all these tasks. Further analysis demonstrates that words are semantically richer than characters. More interestingly, we show that MigBERT also works with Japanese. Our code and model have been released here~https://github.com/xnliang98/MigBERT.
Disentangling Writer and Character Styles for Handwriting Generation
Training machines to synthesize diverse handwritings is an intriguing task. Recently, RNN-based methods have been proposed to generate stylized online Chinese characters. However, these methods mainly focus on capturing a person's overall writing style, neglecting subtle style inconsistencies between characters written by the same person. For example, while a person's handwriting typically exhibits general uniformity (e.g., glyph slant and aspect ratios), there are still small style variations in finer details (e.g., stroke length and curvature) of characters. In light of this, we propose to disentangle the style representations at both writer and character levels from individual handwritings to synthesize realistic stylized online handwritten characters. Specifically, we present the style-disentangled Transformer (SDT), which employs two complementary contrastive objectives to extract the style commonalities of reference samples and capture the detailed style patterns of each sample, respectively. Extensive experiments on various language scripts demonstrate the effectiveness of SDT. Notably, our empirical findings reveal that the two learned style representations provide information at different frequency magnitudes, underscoring the importance of separate style extraction. Our source code is public at: https://github.com/dailenson/SDT.
AnyTop: Character Animation Diffusion with Any Topology
Generating motion for arbitrary skeletons is a longstanding challenge in computer graphics, remaining largely unexplored due to the scarcity of diverse datasets and the irregular nature of the data. In this work, we introduce AnyTop, a diffusion model that generates motions for diverse characters with distinct motion dynamics, using only their skeletal structure as input. Our work features a transformer-based denoising network, tailored for arbitrary skeleton learning, integrating topology information into the traditional attention mechanism. Additionally, by incorporating textual joint descriptions into the latent feature representation, AnyTop learns semantic correspondences between joints across diverse skeletons. Our evaluation demonstrates that AnyTop generalizes well, even with as few as three training examples per topology, and can produce motions for unseen skeletons as well. Furthermore, our model's latent space is highly informative, enabling downstream tasks such as joint correspondence, temporal segmentation and motion editing. Our webpage, https://anytop2025.github.io/Anytop-page, includes links to videos and code.
DocParser: End-to-end OCR-free Information Extraction from Visually Rich Documents
Information Extraction from visually rich documents is a challenging task that has gained a lot of attention in recent years due to its importance in several document-control based applications and its widespread commercial value. The majority of the research work conducted on this topic to date follow a two-step pipeline. First, they read the text using an off-the-shelf Optical Character Recognition (OCR) engine, then, they extract the fields of interest from the obtained text. The main drawback of these approaches is their dependence on an external OCR system, which can negatively impact both performance and computational speed. Recent OCR-free methods were proposed to address the previous issues. Inspired by their promising results, we propose in this paper an OCR-free end-to-end information extraction model named DocParser. It differs from prior end-to-end approaches by its ability to better extract discriminative character features. DocParser achieves state-of-the-art results on various datasets, while still being faster than previous works.
RealisDance: Equip controllable character animation with realistic hands
Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial factor, pose control, has not been well studied by existing methods yet, resulting in several issues: 1) The generation may fail when the input pose sequence is corrupted. 2) The hands generated using the DWPose sequence are blurry and unrealistic. 3) The generated video will be shaky if the pose sequence is not smooth enough. In this paper, we present RealisDance to handle all the above issues. RealisDance adaptively leverages three types of poses, avoiding failed generation caused by corrupted pose sequences. Among these pose types, HaMeR provides accurate 3D and depth information of hands, enabling RealisDance to generate realistic hands even for complex gestures. Besides using temporal attention in the main UNet, RealisDance also inserts temporal attention into the pose guidance network, smoothing the video from the pose condition aspect. Moreover, we introduce pose shuffle augmentation during training to further improve generation robustness and video smoothness. Qualitative experiments demonstrate the superiority of RealisDance over other existing methods, especially in hand quality.
Focus on the Whole Character: Discriminative Character Modeling for Scene Text Recognition
Recently, scene text recognition (STR) models have shown significant performance improvements. However, existing models still encounter difficulties in recognizing challenging texts that involve factors such as severely distorted and perspective characters. These challenging texts mainly cause two problems: (1) Large Intra-Class Variance. (2) Small Inter-Class Variance. An extremely distorted character may prominently differ visually from other characters within the same category, while the variance between characters from different classes is relatively small. To address the above issues, we propose a novel method that enriches the character features to enhance the discriminability of characters. Firstly, we propose the Character-Aware Constraint Encoder (CACE) with multiple blocks stacked. CACE introduces a decay matrix in each block to explicitly guide the attention region for each token. By continuously employing the decay matrix, CACE enables tokens to perceive morphological information at the character level. Secondly, an Intra-Inter Consistency Loss (I^2CL) is introduced to consider intra-class compactness and inter-class separability at feature space. I^2CL improves the discriminative capability of features by learning a long-term memory unit for each character category. Trained with synthetic data, our model achieves state-of-the-art performance on common benchmarks (94.1% accuracy) and Union14M-Benchmark (61.6% accuracy). Code is available at https://github.com/bang123-box/CFE.
FinMem: A Performance-Enhanced LLM Trading Agent with Layered Memory and Character Design
Recent advancements in Large Language Models (LLMs) have exhibited notable efficacy in question-answering (QA) tasks across diverse domains. Their prowess in integrating extensive web knowledge has fueled interest in developing LLM-based autonomous agents. While LLMs are efficient in decoding human instructions and deriving solutions by holistically processing historical inputs, transitioning to purpose-driven agents requires a supplementary rational architecture to process multi-source information, establish reasoning chains, and prioritize critical tasks. Addressing this, we introduce FinMem, a novel LLM-based agent framework devised for financial decision-making. It encompasses three core modules: Profiling, to customize the agent's characteristics; Memory, with layered message processing, to aid the agent in assimilating hierarchical financial data; and Decision-making, to convert insights gained from memories into investment decisions. Notably, FinMem's memory module aligns closely with the cognitive structure of human traders, offering robust interpretability and real-time tuning. Its adjustable cognitive span allows for the retention of critical information beyond human perceptual limits, thereby enhancing trading outcomes. This framework enables the agent to self-evolve its professional knowledge, react agilely to new investment cues, and continuously refine trading decisions in the volatile financial environment. We first compare FinMem with various algorithmic agents on a scalable real-world financial dataset, underscoring its leading trading performance in stocks. We then fine-tuned the agent's perceptual span and character setting to achieve a significantly enhanced trading performance. Collectively, FinMem presents a cutting-edge LLM agent framework for automated trading, boosting cumulative investment returns.
ChineseBERT: Chinese Pretraining Enhanced by Glyph and Pinyin Information
Recent pretraining models in Chinese neglect two important aspects specific to the Chinese language: glyph and pinyin, which carry significant syntax and semantic information for language understanding. In this work, we propose ChineseBERT, which incorporates both the {\it glyph} and {\it pinyin} information of Chinese characters into language model pretraining. The glyph embedding is obtained based on different fonts of a Chinese character, being able to capture character semantics from the visual features, and the pinyin embedding characterizes the pronunciation of Chinese characters, which handles the highly prevalent heteronym phenomenon in Chinese (the same character has different pronunciations with different meanings). Pretrained on large-scale unlabeled Chinese corpus, the proposed ChineseBERT model yields significant performance boost over baseline models with fewer training steps. The porpsoed model achieves new SOTA performances on a wide range of Chinese NLP tasks, including machine reading comprehension, natural language inference, text classification, sentence pair matching, and competitive performances in named entity recognition. Code and pretrained models are publicly available at https://github.com/ShannonAI/ChineseBert.
CLEAR: Character Unlearning in Textual and Visual Modalities
Machine Unlearning (MU) is critical for enhancing privacy and security in deep learning models, particularly in large multimodal language models (MLLMs), by removing specific private or hazardous information. While MU has made significant progress in textual and visual modalities, multimodal unlearning (MMU) remains significantly underexplored, partially due to the absence of a suitable open-source benchmark. To address this, we introduce CLEAR, a new benchmark designed to evaluate MMU methods. CLEAR contains 200 fictitious individuals and 3,700 images linked with corresponding question-answer pairs, enabling a thorough evaluation across modalities. We assess 10 MU methods, adapting them for MMU, and highlight new challenges specific to multimodal forgetting. We also demonstrate that simple ell_1 regularization on LoRA weights significantly mitigates catastrophic forgetting, preserving model performance on retained data. The dataset is available at https://huggingface.co/datasets/therem/CLEAR
MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control modalities, such as sparse target keyframes, text instructions, and scene information. While previous works have proposed physically simulated, scene-aware control models, these systems have predominantly focused on developing controllers that each specializes in a narrow set of tasks and control modalities. This work presents MaskedMimic, a novel approach that formulates physics-based character control as a general motion inpainting problem. Our key insight is to train a single unified model to synthesize motions from partial (masked) motion descriptions, such as masked keyframes, objects, text descriptions, or any combination thereof. This is achieved by leveraging motion tracking data and designing a scalable training method that can effectively utilize diverse motion descriptions to produce coherent animations. Through this process, our approach learns a physics-based controller that provides an intuitive control interface without requiring tedious reward engineering for all behaviors of interest. The resulting controller supports a wide range of control modalities and enables seamless transitions between disparate tasks. By unifying character control through motion inpainting, MaskedMimic creates versatile virtual characters. These characters can dynamically adapt to complex scenes and compose diverse motions on demand, enabling more interactive and immersive experiences.
Sparse Concept Coded Tetrolet Transform for Unconstrained Odia Character Recognition
Feature representation in the form of spatio-spectral decomposition is one of the robust techniques adopted in automatic handwritten character recognition systems. In this regard, we propose a new image representation approach for unconstrained handwritten alphanumeric characters using sparse concept coded Tetrolets. Tetrolets, which does not use fixed dyadic square blocks for spectral decomposition like conventional wavelets, preserve the localized variations in handwritings by adopting tetrominoes those capture the shape geometry. The sparse concept coding of low entropy Tetrolet representation is found to extract the important hidden information (concept) for superior pattern discrimination. Large scale experimentation using ten databases in six different scripts (Bangla, Devanagari, Odia, English, Arabic and Telugu) has been performed. The proposed feature representation along with standard classifiers such as random forest, support vector machine (SVM), nearest neighbor and modified quadratic discriminant function (MQDF) is found to achieve state-of-the-art recognition performance in all the databases, viz. 99.40% (MNIST); 98.72% and 93.24% (IITBBS); 99.38% and 99.22% (ISI Kolkata). The proposed OCR system is shown to perform better than other sparse based techniques such as PCA, SparsePCA and SparseLDA, as well as better than existing transforms (Wavelet, Slantlet and Stockwell).
Paint Bucket Colorization Using Anime Character Color Design Sheets
Line art colorization plays a crucial role in hand-drawn animation production, where digital artists manually colorize segments using a paint bucket tool, guided by RGB values from character color design sheets. This process, often called paint bucket colorization, involves two main tasks: keyframe colorization, where colors are applied according to the character's color design sheet, and consecutive frame colorization, where these colors are replicated across adjacent frames. Current automated colorization methods primarily focus on reference-based and segment-matching approaches. However, reference-based methods often fail to accurately assign specific colors to each region, while matching-based methods are limited to consecutive frame colorization and struggle with issues like significant deformation and occlusion. In this work, we introduce inclusion matching, which allows the network to understand the inclusion relationships between segments, rather than relying solely on direct visual correspondences. By integrating this approach with segment parsing and color warping modules, our inclusion matching pipeline significantly improves performance in both keyframe colorization and consecutive frame colorization. To support our network's training, we have developed a unique dataset named PaintBucket-Character, which includes rendered line arts alongside their colorized versions and shading annotations for various 3D characters. To replicate industry animation data formats, we also created color design sheets for each character, with semantic information for each color and standard pose reference images. Experiments highlight the superiority of our method, demonstrating accurate and consistent colorization across both our proposed benchmarks and hand-drawn animations.
NTUA-SLP at SemEval-2018 Task 3: Tracking Ironic Tweets using Ensembles of Word and Character Level Attentive RNNs
In this paper we present two deep-learning systems that competed at SemEval-2018 Task 3 "Irony detection in English tweets". We design and ensemble two independent models, based on recurrent neural networks (Bi-LSTM), which operate at the word and character level, in order to capture both the semantic and syntactic information in tweets. Our models are augmented with a self-attention mechanism, in order to identify the most informative words. The embedding layer of our word-level model is initialized with word2vec word embeddings, pretrained on a collection of 550 million English tweets. We did not utilize any handcrafted features, lexicons or external datasets as prior information and our models are trained end-to-end using back propagation on constrained data. Furthermore, we provide visualizations of tweets with annotations for the salient tokens of the attention layer that can help to interpret the inner workings of the proposed models. We ranked 2nd out of 42 teams in Subtask A and 2nd out of 31 teams in Subtask B. However, post-task-completion enhancements of our models achieve state-of-the-art results ranking 1st for both subtasks.
CNMBert: A Model For Hanyu Pinyin Abbreviation to Character Conversion Task
The task of converting hanyu pinyin abbreviations to Chinese characters is a significant branch within the domain of Chinese Spelling Correction (CSC) behind many downstream applications. This task is typically one of text-length alignment and seems easy to solve; however, due to the limited informational content in pinyin abbreviations, achieving accurate conversion is challenging. In this paper, we treat this as a Fill-Mask task then propose CNMBert, which stands for zh-CN Pinyin Multi-mask Bert Model, as a solution to this issue. CNMBert surpasses fine-tuning GPT models, achieving a 60.56 MRR score and 51.09 accuracy on a 10,229-sample pinyin abbreviation test dataset, providing a viable solution to this task.
StoryTeller: Improving Long Video Description through Global Audio-Visual Character Identification
Existing large vision-language models (LVLMs) are largely limited to processing short, seconds-long videos and struggle with generating coherent descriptions for extended video spanning minutes or more. Long video description introduces new challenges, such as plot-level consistency across descriptions. To address these, we figure out audio-visual character identification, matching character names to each dialogue, as a key factor. We propose StoryTeller, a system for generating dense descriptions of long videos, incorporating both low-level visual concepts and high-level plot information. StoryTeller uses a multimodal large language model that integrates visual, audio, and text modalities to perform audio-visual character identification on minute-long video clips. The results are then fed into a LVLM to enhance consistency of video description. We validate our approach on movie description tasks and introduce MovieStory101, a dataset with dense descriptions for three-minute movie clips. To evaluate long video descriptions, we create MovieQA, a large set of multiple-choice questions for the MovieStory101 test set. We assess descriptions by inputting them into GPT-4 to answer these questions, using accuracy as an automatic evaluation metric. Experiments show that StoryTeller outperforms all open and closed-source baselines on MovieQA, achieving 9.5% higher accuracy than the strongest baseline, Gemini-1.5-pro, and demonstrating a +15.56% advantage in human side-by-side evaluations. Additionally, incorporating audio-visual character identification from StoryTeller improves the performance of all video description models, with Gemini-1.5-pro and GPT-4o showing relative improvement of 5.5% and 13.0%, respectively, in accuracy on MovieQA.
ViOCRVQA: Novel Benchmark Dataset and Vision Reader for Visual Question Answering by Understanding Vietnamese Text in Images
Optical Character Recognition - Visual Question Answering (OCR-VQA) is the task of answering text information contained in images that have just been significantly developed in the English language in recent years. However, there are limited studies of this task in low-resource languages such as Vietnamese. To this end, we introduce a novel dataset, ViOCRVQA (Vietnamese Optical Character Recognition - Visual Question Answering dataset), consisting of 28,000+ images and 120,000+ question-answer pairs. In this dataset, all the images contain text and questions about the information relevant to the text in the images. We deploy ideas from state-of-the-art methods proposed for English to conduct experiments on our dataset, revealing the challenges and difficulties inherent in a Vietnamese dataset. Furthermore, we introduce a novel approach, called VisionReader, which achieved 0.4116 in EM and 0.6990 in the F1-score on the test set. Through the results, we found that the OCR system plays a very important role in VQA models on the ViOCRVQA dataset. In addition, the objects in the image also play a role in improving model performance. We open access to our dataset at link (https://github.com/qhnhynmm/ViOCRVQA.git) for further research in OCR-VQA task in Vietnamese.
StoryMaker: Towards Holistic Consistent Characters in Text-to-image Generation
Tuning-free personalized image generation methods have achieved significant success in maintaining facial consistency, i.e., identities, even with multiple characters. However, the lack of holistic consistency in scenes with multiple characters hampers these methods' ability to create a cohesive narrative. In this paper, we introduce StoryMaker, a personalization solution that preserves not only facial consistency but also clothing, hairstyles, and body consistency, thus facilitating the creation of a story through a series of images. StoryMaker incorporates conditions based on face identities and cropped character images, which include clothing, hairstyles, and bodies. Specifically, we integrate the facial identity information with the cropped character images using the Positional-aware Perceiver Resampler (PPR) to obtain distinct character features. To prevent intermingling of multiple characters and the background, we separately constrain the cross-attention impact regions of different characters and the background using MSE loss with segmentation masks. Additionally, we train the generation network conditioned on poses to promote decoupling from poses. A LoRA is also employed to enhance fidelity and quality. Experiments underscore the effectiveness of our approach. StoryMaker supports numerous applications and is compatible with other societal plug-ins. Our source codes and model weights are available at https://github.com/RedAIGC/StoryMaker.
Neural Architectures for Named Entity Recognition
State-of-the-art named entity recognition systems rely heavily on hand-crafted features and domain-specific knowledge in order to learn effectively from the small, supervised training corpora that are available. In this paper, we introduce two new neural architectures---one based on bidirectional LSTMs and conditional random fields, and the other that constructs and labels segments using a transition-based approach inspired by shift-reduce parsers. Our models rely on two sources of information about words: character-based word representations learned from the supervised corpus and unsupervised word representations learned from unannotated corpora. Our models obtain state-of-the-art performance in NER in four languages without resorting to any language-specific knowledge or resources such as gazetteers.
TAP-VL: Text Layout-Aware Pre-training for Enriched Vision-Language Models
Vision-Language (VL) models have garnered considerable research interest; however, they still face challenges in effectively handling text within images. To address this limitation, researchers have developed two approaches. The first method involves utilizing external Optical Character Recognition (OCR) tools to extract textual information from images, which is then prepended to other textual inputs. The second strategy focuses on employing extremely high-resolution images to improve text recognition capabilities. In this paper, we focus on enhancing the first strategy by introducing a novel method, named TAP-VL, which treats OCR information as a distinct modality and seamlessly integrates it into any VL model. TAP-VL employs a lightweight transformer-based OCR module to receive OCR with layout information, compressing it into a short fixed-length sequence for input into the LLM. Initially, we conduct model-agnostic pretraining of the OCR module on unlabeled documents, followed by its integration into any VL architecture through brief fine-tuning. Extensive experiments demonstrate consistent performance improvements when applying TAP-VL to top-performing VL models, across scene-text and document-based VL benchmarks.
Classification of Non-native Handwritten Characters Using Convolutional Neural Network
The use of convolutional neural networks (CNNs) has accelerated the progress of handwritten character classification/recognition. Handwritten character recognition (HCR) has found applications in various domains, such as traffic signal detection, language translation, and document information extraction. However, the widespread use of existing HCR technology is yet to be seen as it does not provide reliable character recognition with outstanding accuracy. One of the reasons for unreliable HCR is that existing HCR methods do not take the handwriting styles of non-native writers into account. Hence, further improvement is needed to ensure the reliability and extensive deployment of character recognition technologies for critical tasks. In this work, the classification of English characters written by non-native users is performed by proposing a custom-tailored CNN model. We train this CNN with a new dataset called the handwritten isolated English character (HIEC) dataset. This dataset consists of 16,496 images collected from 260 persons. This paper also includes an ablation study of our CNN by adjusting hyperparameters to identify the best model for the HIEC dataset. The proposed model with five convolutional layers and one hidden layer outperforms state-of-the-art models in terms of character recognition accuracy and achieves an accuracy of 97.04%. Compared with the second-best model, the relative improvement of our model in terms of classification accuracy is 4.38%.
GlyphControl: Glyph Conditional Control for Visual Text Generation
Recently, there has been a growing interest in developing diffusion-based text-to-image generative models capable of generating coherent and well-formed visual text. In this paper, we propose a novel and efficient approach called GlyphControl to address this task. Unlike existing methods that rely on character-aware text encoders like ByT5 and require retraining of text-to-image models, our approach leverages additional glyph conditional information to enhance the performance of the off-the-shelf Stable-Diffusion model in generating accurate visual text. By incorporating glyph instructions, users can customize the content, location, and size of the generated text according to their specific requirements. To facilitate further research in visual text generation, we construct a training benchmark dataset called LAION-Glyph. We evaluate the effectiveness of our approach by measuring OCR-based metrics and CLIP scores of the generated visual text. Our empirical evaluations demonstrate that GlyphControl outperforms the recent DeepFloyd IF approach in terms of OCR accuracy and CLIP scores, highlighting the efficacy of our method.
One-Shot Diffusion Mimicker for Handwritten Text Generation
Existing handwritten text generation methods often require more than ten handwriting samples as style references. However, in practical applications, users tend to prefer a handwriting generation model that operates with just a single reference sample for its convenience and efficiency. This approach, known as "one-shot generation", significantly simplifies the process but poses a significant challenge due to the difficulty of accurately capturing a writer's style from a single sample, especially when extracting fine details from the characters' edges amidst sparse foreground and undesired background noise. To address this problem, we propose a One-shot Diffusion Mimicker (One-DM) to generate handwritten text that can mimic any calligraphic style with only one reference sample. Inspired by the fact that high-frequency information of the individual sample often contains distinct style patterns (e.g., character slant and letter joining), we develop a novel style-enhanced module to improve the style extraction by incorporating high-frequency components from a single sample. We then fuse the style features with the text content as a merged condition for guiding the diffusion model to produce high-quality handwritten text images. Extensive experiments demonstrate that our method can successfully generate handwriting scripts with just one sample reference in multiple languages, even outperforming previous methods using over ten samples. Our source code is available at https://github.com/dailenson/One-DM.
Disentangled Phonetic Representation for Chinese Spelling Correction
Chinese Spelling Correction (CSC) aims to detect and correct erroneous characters in Chinese texts. Although efforts have been made to introduce phonetic information (Hanyu Pinyin) in this task, they typically merge phonetic representations with character representations, which tends to weaken the representation effect of normal texts. In this work, we propose to disentangle the two types of features to allow for direct interaction between textual and phonetic information. To learn useful phonetic representations, we introduce a pinyin-to-character objective to ask the model to predict the correct characters based solely on phonetic information, where a separation mask is imposed to disable attention from phonetic input to text. To avoid overfitting the phonetics, we further design a self-distillation module to ensure that semantic information plays a major role in the prediction. Extensive experiments on three CSC benchmarks demonstrate the superiority of our method in using phonetic information.
Integrating Dictionary Feature into A Deep Learning Model for Disease Named Entity Recognition
In recent years, Deep Learning (DL) models are becoming important due to their demonstrated success at overcoming complex learning problems. DL models have been applied effectively for different Natural Language Processing (NLP) tasks such as part-of-Speech (PoS) tagging and Machine Translation (MT). Disease Named Entity Recognition (Disease-NER) is a crucial task which aims at extracting disease Named Entities (NEs) from text. In this paper, a DL model for Disease-NER using dictionary information is proposed and evaluated on National Center for Biotechnology Information (NCBI) disease corpus and BC5CDR dataset. Word embeddings trained over general domain texts as well as biomedical texts have been used to represent input to the proposed model. This study also compares two different Segment Representation (SR) schemes, namely IOB2 and IOBES for Disease-NER. The results illustrate that using dictionary information, pre-trained word embeddings, character embeddings and CRF with global score improves the performance of Disease-NER system.
Aligning Books and Movies: Towards Story-like Visual Explanations by Watching Movies and Reading Books
Books are a rich source of both fine-grained information, how a character, an object or a scene looks like, as well as high-level semantics, what someone is thinking, feeling and how these states evolve through a story. This paper aims to align books to their movie releases in order to provide rich descriptive explanations for visual content that go semantically far beyond the captions available in current datasets. To align movies and books we exploit a neural sentence embedding that is trained in an unsupervised way from a large corpus of books, as well as a video-text neural embedding for computing similarities between movie clips and sentences in the book. We propose a context-aware CNN to combine information from multiple sources. We demonstrate good quantitative performance for movie/book alignment and show several qualitative examples that showcase the diversity of tasks our model can be used for.
FaceSpeak: Expressive and High-Quality Speech Synthesis from Human Portraits of Different Styles
Humans can perceive speakers' characteristics (e.g., identity, gender, personality and emotion) by their appearance, which are generally aligned to their voice style. Recently, vision-driven Text-to-speech (TTS) scholars grounded their investigations on real-person faces, thereby restricting effective speech synthesis from applying to vast potential usage scenarios with diverse characters and image styles. To solve this issue, we introduce a novel FaceSpeak approach. It extracts salient identity characteristics and emotional representations from a wide variety of image styles. Meanwhile, it mitigates the extraneous information (e.g., background, clothing, and hair color, etc.), resulting in synthesized speech closely aligned with a character's persona. Furthermore, to overcome the scarcity of multi-modal TTS data, we have devised an innovative dataset, namely Expressive Multi-Modal TTS, which is diligently curated and annotated to facilitate research in this domain. The experimental results demonstrate our proposed FaceSpeak can generate portrait-aligned voice with satisfactory naturalness and quality.
PRODIGy: a PROfile-based DIalogue Generation dataset
Providing dialogue agents with a profile representation can improve their consistency and coherence, leading to better conversations. However, current profile-based dialogue datasets for training such agents contain either explicit profile representations that are simple and dialogue-specific, or implicit representations that are difficult to collect. In this work, we propose a unified framework in which we bring together both standard and more sophisticated profile representations by creating a new resource where each dialogue is aligned with all possible speaker representations such as communication style, biographies, and personality. This framework allows to test several baselines built using generative language models with several profile configurations. The automatic evaluation shows that profile-based models have better generalisation capabilities than models trained on dialogues only, both in-domain and cross-domain settings. These results are consistent for fine-tuned models and instruction-based LLMs. Additionally, human evaluation demonstrates a clear preference for generations consistent with both profile and context. Finally, to account for possible privacy concerns, all experiments are done under two configurations: inter-character and intra-character. In the former, the LM stores the information about the character in its internal representation, while in the latter, the LM does not retain any personal information but uses it only at inference time.
Predicting the Original Appearance of Damaged Historical Documents
Historical documents encompass a wealth of cultural treasures but suffer from severe damages including character missing, paper damage, and ink erosion over time. However, existing document processing methods primarily focus on binarization, enhancement, etc., neglecting the repair of these damages. To this end, we present a new task, termed Historical Document Repair (HDR), which aims to predict the original appearance of damaged historical documents. To fill the gap in this field, we propose a large-scale dataset HDR28K and a diffusion-based network DiffHDR for historical document repair. Specifically, HDR28K contains 28,552 damaged-repaired image pairs with character-level annotations and multi-style degradations. Moreover, DiffHDR augments the vanilla diffusion framework with semantic and spatial information and a meticulously designed character perceptual loss for contextual and visual coherence. Experimental results demonstrate that the proposed DiffHDR trained using HDR28K significantly surpasses existing approaches and exhibits remarkable performance in handling real damaged documents. Notably, DiffHDR can also be extended to document editing and text block generation, showcasing its high flexibility and generalization capacity. We believe this study could pioneer a new direction of document processing and contribute to the inheritance of invaluable cultures and civilizations. The dataset and code is available at https://github.com/yeungchenwa/HDR.
Enhancing Representation Generalization in Authorship Identification
Authorship identification ascertains the authorship of texts whose origins remain undisclosed. That authorship identification techniques work as reliably as they do has been attributed to the fact that authorial style is properly captured and represented. Although modern authorship identification methods have evolved significantly over the years and have proven effective in distinguishing authorial styles, the generalization of stylistic features across domains has not been systematically reviewed. The presented work addresses the challenge of enhancing the generalization of stylistic representations in authorship identification, particularly when there are discrepancies between training and testing samples. A comprehensive review of empirical studies was conducted, focusing on various stylistic features and their effectiveness in representing an author's style. The influencing factors such as topic, genre, and register on writing style were also explored, along with strategies to mitigate their impact. While some stylistic features, like character n-grams and function words, have proven to be robust and discriminative, others, such as content words, can introduce biases and hinder cross-domain generalization. Representations learned using deep learning models, especially those incorporating character n-grams and syntactic information, show promise in enhancing representation generalization. The findings underscore the importance of selecting appropriate stylistic features for authorship identification, especially in cross-domain scenarios. The recognition of the strengths and weaknesses of various linguistic features paves the way for more accurate authorship identification in diverse contexts.
The Importance of Suppressing Domain Style in Authorship Analysis
The prerequisite of many approaches to authorship analysis is a representation of writing style. But despite decades of research, it still remains unclear to what extent commonly used and widely accepted representations like character trigram frequencies actually represent an author's writing style, in contrast to more domain-specific style components or even topic. We address this shortcoming for the first time in a novel experimental setup of fixed authors but swapped domains between training and testing. With this setup, we reveal that approaches using character trigram features are highly susceptible to favor domain information when applied without attention to domains, suffering drops of up to 55.4 percentage points in classification accuracy under domain swapping. We further propose a new remedy based on domain-adversarial learning and compare it to ones from the literature based on heuristic rules. Both can work well, reducing accuracy losses under domain swapping to 3.6% and 3.9%, respectively.
Multimodal Named Entity Recognition for Short Social Media Posts
We introduce a new task called Multimodal Named Entity Recognition (MNER) for noisy user-generated data such as tweets or Snapchat captions, which comprise short text with accompanying images. These social media posts often come in inconsistent or incomplete syntax and lexical notations with very limited surrounding textual contexts, bringing significant challenges for NER. To this end, we create a new dataset for MNER called SnapCaptions (Snapchat image-caption pairs submitted to public and crowd-sourced stories with fully annotated named entities). We then build upon the state-of-the-art Bi-LSTM word/character based NER models with 1) a deep image network which incorporates relevant visual context to augment textual information, and 2) a generic modality-attention module which learns to attenuate irrelevant modalities while amplifying the most informative ones to extract contexts from, adaptive to each sample and token. The proposed MNER model with modality attention significantly outperforms the state-of-the-art text-only NER models by successfully leveraging provided visual contexts, opening up potential applications of MNER on myriads of social media platforms.
DialSim: A Real-Time Simulator for Evaluating Long-Term Dialogue Understanding of Conversational Agents
Recent advancements in Large Language Models (LLMs) have significantly enhanced the capabilities of conversational agents, making them applicable to various fields (e.g., education). Despite their progress, the evaluation of the agents often overlooks the complexities of real-world conversations, such as real-time interactions, multi-party dialogues, and extended contextual dependencies. To bridge this gap, we introduce DialSim, a real-time dialogue simulator. In this simulator, an agent is assigned the role of a character from popular TV shows, requiring it to respond to spontaneous questions using past dialogue information and to distinguish between known and unknown information. Key features of DialSim include evaluating the agent's ability to respond within a reasonable time limit, handling long-term multi-party dialogues, and managing adversarial settings (e.g., swap character names) to challenge the agent's reliance on pre-trained knowledge. We utilized this simulator to evaluate the latest conversational agents and analyze their limitations. Our experiments highlight both the strengths and weaknesses of these agents, providing valuable insights for future improvements in the field of conversational AI. DialSim is available at https://github.com/jiho283/Simulator.
Video-RAG: Visually-aligned Retrieval-Augmented Long Video Comprehension
Existing large video-language models (LVLMs) struggle to comprehend long videos correctly due to limited context. To address this problem, fine-tuning long-context LVLMs and employing GPT-based agents have emerged as promising solutions. However, fine-tuning LVLMs would require extensive high-quality data and substantial GPU resources, while GPT-based agents would rely on proprietary models (e.g., GPT-4o). In this paper, we propose Video Retrieval-Augmented Generation (Video-RAG), a training-free and cost-effective pipeline that employs visually-aligned auxiliary texts to help facilitate cross-modality alignment while providing additional information beyond the visual content. Specifically, we leverage open-source external tools to extract visually-aligned information from pure video data (e.g., audio, optical character, and object detection), and incorporate the extracted information into an existing LVLM as auxiliary texts, alongside video frames and queries, in a plug-and-play manner. Our Video-RAG offers several key advantages: (i) lightweight with low computing overhead due to single-turn retrieval; (ii) easy implementation and compatibility with any LVLM; and (iii) significant, consistent performance gains across long video understanding benchmarks, including Video-MME, MLVU, and LongVideoBench. Notably, our model demonstrates superior performance over proprietary models like Gemini-1.5-Pro and GPT-4o when utilized with a 72B model.
FuseCap: Leveraging Large Language Models to Fuse Visual Data into Enriched Image Captions
Image captioning is a central task in computer vision which has experienced substantial progress following the advent of vision-language pre-training techniques. In this paper, we highlight a frequently overlooked limitation of captioning models that often fail to capture semantically significant elements. This drawback can be traced back to the text-image datasets; while their captions typically offer a general depiction of image content, they frequently omit salient details. To mitigate this limitation, we propose FuseCap - a novel method for enriching captions with additional visual information, obtained from vision experts, such as object detectors, attribute recognizers, and Optical Character Recognizers (OCR). Our approach fuses the outputs of such vision experts with the original caption using a large language model (LLM), yielding enriched captions that present a comprehensive image description. We validate the effectiveness of the proposed caption enrichment method through both quantitative and qualitative analysis. Our method is then used to curate the training set of a captioning model based BLIP which surpasses current state-of-the-art approaches in generating accurate and detailed captions while using significantly fewer parameters and training data. As additional contributions, we provide a dataset comprising of 12M image-enriched caption pairs and show that the proposed method largely improves image-text retrieval.
Evaluating Sequence-to-Sequence Models for Handwritten Text Recognition
Encoder-decoder models have become an effective approach for sequence learning tasks like machine translation, image captioning and speech recognition, but have yet to show competitive results for handwritten text recognition. To this end, we propose an attention-based sequence-to-sequence model. It combines a convolutional neural network as a generic feature extractor with a recurrent neural network to encode both the visual information, as well as the temporal context between characters in the input image, and uses a separate recurrent neural network to decode the actual character sequence. We make experimental comparisons between various attention mechanisms and positional encodings, in order to find an appropriate alignment between the input and output sequence. The model can be trained end-to-end and the optional integration of a hybrid loss allows the encoder to retain an interpretable and usable output, if desired. We achieve competitive results on the IAM and ICFHR2016 READ data sets compared to the state-of-the-art without the use of a language model, and we significantly improve over any recent sequence-to-sequence approaches.
Good Neighbors Are All You Need for Chinese Grapheme-to-Phoneme Conversion
Most Chinese Grapheme-to-Phoneme (G2P) systems employ a three-stage framework that first transforms input sequences into character embeddings, obtains linguistic information using language models, and then predicts the phonemes based on global context about the entire input sequence. However, linguistic knowledge alone is often inadequate. Language models frequently encode overly general structures of a sentence and fail to cover specific cases needed to use phonetic knowledge. Also, a handcrafted post-processing system is needed to address the problems relevant to the tone of the characters. However, the system exhibits inconsistency in the segmentation of word boundaries which consequently degrades the performance of the G2P system. To address these issues, we propose the Reinforcer that provides strong inductive bias for language models by emphasizing the phonological information between neighboring characters to help disambiguate pronunciations. Experimental results show that the Reinforcer boosts the cutting-edge architectures by a large margin. We also combine the Reinforcer with a large-scale pre-trained model and demonstrate the validity of using neighboring context in knowledge transfer scenarios.
RedactBuster: Entity Type Recognition from Redacted Documents
The widespread exchange of digital documents in various domains has resulted in abundant private information being shared. This proliferation necessitates redaction techniques to protect sensitive content and user privacy. While numerous redaction methods exist, their effectiveness varies, with some proving more robust than others. As such, the literature proposes several deanonymization techniques, raising awareness of potential privacy threats. However, while none of these methods are successful against the most effective redaction techniques, these attacks only focus on the anonymized tokens and ignore the sentence context. In this paper, we propose RedactBuster, the first deanonymization model using sentence context to perform Named Entity Recognition on reacted text. Our methodology leverages fine-tuned state-of-the-art Transformers and Deep Learning models to determine the anonymized entity types in a document. We test RedactBuster against the most effective redaction technique and evaluate it using the publicly available Text Anonymization Benchmark (TAB). Our results show accuracy values up to 0.985 regardless of the document nature or entity type. In raising awareness of this privacy issue, we propose a countermeasure we call character evasion that helps strengthen the secrecy of sensitive information. Furthermore, we make our model and testbed open-source to aid researchers and practitioners in evaluating the resilience of novel redaction techniques and enhancing document privacy.
What would Harry say? Building Dialogue Agents for Characters in a Story
We have a Christmas gift for Harry Potter fans all over the world. In this paper, we present Harry Potter Dialogue (HPD), a dataset that helps train Harry Potter-like dialogue agents. Such a task is typically viewed as a variant of personalized dialogue agents, but they differ significantly in three respects: 1) Harry lived in a virtual world of wizards, thus, real-world commonsense may not apply to Harry's conversations; 2) Harry's behavior is strongly linked to background information in conversations: the scene, its attributes and its relationship to other speakers; and 3) Such backgrounds are dynamically altered as the storyline goes on. The HPD dataset, as the first dataset to facilitate the study of dialogue agent construction for characters within a story, provides rich contextual information about each dialogue session such as scenes, character attributes, and relations. More importantly, all the background information will change over the course of the story. In addition, HPD could support both dialogue generation and retrieval tasks. We evaluate baselines such as Dialog-GPT and BOB to determine the extent to which they can generate Harry Potter-like responses. The experimental results disappoint us in that although the generated responses are fluent, they still seem out of character for Harry. Besides, we validate the current most robust dialogue agent, ChatGPT, which also can't generate plausible Harry-Potter-like responses in some cases, either. Our results suggest that there is much scope for future research.
KunquDB: An Attempt for Speaker Verification in the Chinese Opera Scenario
This work aims to promote Chinese opera research in both musical and speech domains, with a primary focus on overcoming the data limitations. We introduce KunquDB, a relatively large-scale, well-annotated audio-visual dataset comprising 339 speakers and 128 hours of content. Originating from the Kunqu Opera Art Canon (Kunqu yishu dadian), KunquDB is meticulously structured by dialogue lines, providing explicit annotations including character names, speaker names, gender information, vocal manner classifications, and accompanied by preliminary text transcriptions. KunquDB provides a versatile foundation for role-centric acoustic studies and advancements in speech-related research, including Automatic Speaker Verification (ASV). Beyond enriching opera research, this dataset bridges the gap between artistic expression and technological innovation. Pioneering the exploration of ASV in Chinese opera, we construct four test trials considering two distinct vocal manners in opera voices: stage speech (ST) and singing (S). Implementing domain adaptation methods effectively mitigates domain mismatches induced by these vocal manner variations while there is still room for further improvement as a benchmark.
CDM: A Reliable Metric for Fair and Accurate Formula Recognition Evaluation
Formula recognition presents significant challenges due to the complicated structure and varied notation of mathematical expressions. Despite continuous advancements in formula recognition models, the evaluation metrics employed by these models, such as BLEU and Edit Distance, still exhibit notable limitations. They overlook the fact that the same formula has diverse representations and is highly sensitive to the distribution of training data, thereby causing the unfairness in formula recognition evaluation. To this end, we propose a Character Detection Matching (CDM) metric, ensuring the evaluation objectivity by designing a image-level rather than LaTex-level metric score. Specifically, CDM renders both the model-predicted LaTeX and the ground-truth LaTeX formulas into image-formatted formulas, then employs visual feature extraction and localization techniques for precise character-level matching, incorporating spatial position information. Such a spatially-aware and character-matching method offers a more accurate and equitable evaluation compared with previous BLEU and Edit Distance metrics that rely solely on text-based character matching. Experimentally, we evaluated various formula recognition models using CDM, BLEU, and ExpRate metrics. Their results demonstrate that the CDM aligns more closely with human evaluation standards and provides a fairer comparison across different models by eliminating discrepancies caused by diverse formula representations.
VideoGen-of-Thought: A Collaborative Framework for Multi-Shot Video Generation
Current video generation models excel at generating short clips but still struggle with creating multi-shot, movie-like videos. Existing models trained on large-scale data on the back of rich computational resources are unsurprisingly inadequate for maintaining a logical storyline and visual consistency across multiple shots of a cohesive script since they are often trained with a single-shot objective. To this end, we propose VideoGen-of-Thought (VGoT), a collaborative and training-free architecture designed specifically for multi-shot video generation. VGoT is designed with three goals in mind as follows. Multi-Shot Video Generation: We divide the video generation process into a structured, modular sequence, including (1) Script Generation, which translates a curt story into detailed prompts for each shot; (2) Keyframe Generation, responsible for creating visually consistent keyframes faithful to character portrayals; and (3) Shot-Level Video Generation, which transforms information from scripts and keyframes into shots; (4) Smoothing Mechanism that ensures a consistent multi-shot output. Reasonable Narrative Design: Inspired by cinematic scriptwriting, our prompt generation approach spans five key domains, ensuring logical consistency, character development, and narrative flow across the entire video. Cross-Shot Consistency: We ensure temporal and identity consistency by leveraging identity-preserving (IP) embeddings across shots, which are automatically created from the narrative. Additionally, we incorporate a cross-shot smoothing mechanism, which integrates a reset boundary that effectively combines latent features from adjacent shots, resulting in smooth transitions and maintaining visual coherence throughout the video. Our experiments demonstrate that VGoT surpasses existing video generation methods in producing high-quality, coherent, multi-shot videos.
CharacterChat: Supporting the Creation of Fictional Characters through Conversation and Progressive Manifestation with a Chatbot
We present CharacterChat, a concept and chatbot to support writers in creating fictional characters. Concretely, writers progressively turn the bot into their imagined character through conversation. We iteratively developed CharacterChat in a user-centred approach, starting with a survey on character creation with writers (N=30), followed by two qualitative user studies (N=7 and N=8). Our prototype combines two modes: (1) Guided prompts help writers define character attributes (e.g. User: "Your name is Jane."), including suggestions for attributes (e.g. Bot: "What is my main motivation?") and values, realised as a rule-based system with a concept network. (2) Open conversation with the chatbot helps writers explore their character and get inspiration, realised with a language model that takes into account the defined character attributes. Our user studies reveal benefits particularly for early stages of character creation, and challenges due to limited conversational capabilities. We conclude with lessons learned and ideas for future work.
Character-Adapter: Prompt-Guided Region Control for High-Fidelity Character Customization
Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have encountered challenges in preserving characters with high-fidelity consistency due to inadequate feature extraction and concept confusion of reference characters. Therefore, we propose Character-Adapter, a plug-and-play framework designed to generate images that preserve the details of reference characters, ensuring high-fidelity consistency. Character-Adapter employs prompt-guided segmentation to ensure fine-grained regional features of reference characters and dynamic region-level adapters to mitigate concept confusion. Extensive experiments are conducted to validate the effectiveness of Character-Adapter. Both quantitative and qualitative results demonstrate that Character-Adapter achieves the state-of-the-art performance of consistent character generation, with an improvement of 24.8% compared with other methods. Our code will be released at https://github.com/Character-Adapter/Character-Adapte
Authorship Attribution in Bangla literature using Character-level CNN
Characters are the smallest unit of text that can extract stylometric signals to determine the author of a text. In this paper, we investigate the effectiveness of character-level signals in Authorship Attribution of Bangla Literature and show that the results are promising but improvable. The time and memory efficiency of the proposed model is much higher than the word level counterparts but accuracy is 2-5% less than the best performing word-level models. Comparison of various word-based models is performed and shown that the proposed model performs increasingly better with larger datasets. We also analyze the effect of pre-training character embedding of diverse Bangla character set in authorship attribution. It is seen that the performance is improved by up to 10% on pre-training. We used 2 datasets from 6 to 14 authors, balancing them before training and compare the results.
ALOHA: Artificial Learning of Human Attributes for Dialogue Agents
For conversational AI and virtual assistants to communicate with humans in a realistic way, they must exhibit human characteristics such as expression of emotion and personality. Current attempts toward constructing human-like dialogue agents have presented significant difficulties. We propose Human Level Attributes (HLAs) based on tropes as the basis of a method for learning dialogue agents that can imitate the personalities of fictional characters. Tropes are characteristics of fictional personalities that are observed recurrently and determined by viewers' impressions. By combining detailed HLA data with dialogue data for specific characters, we present a dataset, HLA-Chat, that models character profiles and gives dialogue agents the ability to learn characters' language styles through their HLAs. We then introduce a three-component system, ALOHA (which stands for Artificial Learning of Human Attributes), that combines character space mapping, character community detection, and language style retrieval to build a character (or personality) specific language model. Our preliminary experiments demonstrate that two variations of ALOHA, combined with our proposed dataset, can outperform baseline models at identifying the correct dialogue responses of chosen target characters, and are stable regardless of the character's identity, the genre of the show, and the context of the dialogue.
The Chosen One: Consistent Characters in Text-to-Image Diffusion Models
Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, these models struggle with generation of consistent characters, a crucial aspect for numerous real-world applications such as story visualization, game development asset design, advertising, and more. Current methods typically rely on multiple pre-existing images of the target character or involve labor-intensive manual processes. In this work, we propose a fully automated solution for consistent character generation, with the sole input being a text prompt. We introduce an iterative procedure that, at each stage, identifies a coherent set of images sharing a similar identity and extracts a more consistent identity from this set. Our quantitative analysis demonstrates that our method strikes a better balance between prompt alignment and identity consistency compared to the baseline methods, and these findings are reinforced by a user study. To conclude, we showcase several practical applications of our approach. Project page is available at https://omriavrahami.com/the-chosen-one
AMORE-UPF at SemEval-2018 Task 4: BiLSTM with Entity Library
This paper describes our winning contribution to SemEval 2018 Task 4: Character Identification on Multiparty Dialogues. It is a simple, standard model with one key innovation, an entity library. Our results show that this innovation greatly facilitates the identification of infrequent characters. Because of the generic nature of our model, this finding is potentially relevant to any task that requires effective learning from sparse or unbalanced data.
Fantastic Copyrighted Beasts and How (Not) to Generate Them
Recent studies show that image and video generation models can be prompted to reproduce copyrighted content from their training data, raising serious legal concerns around copyright infringement. Copyrighted characters, in particular, pose a difficult challenge for image generation services, with at least one lawsuit already awarding damages based on the generation of these characters. Yet, little research has empirically examined this issue. We conduct a systematic evaluation to fill this gap. First, we build CopyCat, an evaluation suite consisting of diverse copyrighted characters and a novel evaluation pipeline. Our evaluation considers both the detection of similarity to copyrighted characters and generated image's consistency with user input. Our evaluation systematically shows that both image and video generation models can still generate characters even if characters' names are not explicitly mentioned in the prompt, sometimes with only two generic keywords (e.g., prompting with "videogame, plumber" consistently generates Nintendo's Mario character). We then introduce techniques to semi-automatically identify such keywords or descriptions that trigger character generation. Using our evaluation suite, we study runtime mitigation strategies, including both existing methods and new strategies we propose. Our findings reveal that commonly employed strategies, such as prompt rewriting in the DALL-E system, are not sufficient as standalone guardrails. These strategies must be coupled with other approaches, like negative prompting, to effectively reduce the unintended generation of copyrighted characters. Our work provides empirical grounding to the discussion of copyright mitigation strategies and offers actionable insights for model deployers actively implementing them.
CharacterGLM: Customizing Chinese Conversational AI Characters with Large Language Models
In this paper, we present CharacterGLM, a series of models built upon ChatGLM, with model sizes ranging from 6B to 66B parameters. Our CharacterGLM is designed for generating Character-based Dialogues (CharacterDial), which aims to equip a conversational AI system with character customization for satisfying people's inherent social desires and emotional needs. On top of CharacterGLM, we can customize various AI characters or social agents by configuring their attributes (identities, interests, viewpoints, experiences, achievements, social relationships, etc.) and behaviors (linguistic features, emotional expressions, interaction patterns, etc.). Our model outperforms most mainstream close-source large langauge models, including the GPT series, especially in terms of consistency, human-likeness, and engagement according to manual evaluations. We will release our 6B version of CharacterGLM and a subset of training data to facilitate further research development in the direction of character-based dialogue generation.
Hi Sheldon! Creating Deep Personalized Characters from TV Shows
Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.
Transfer Learning for Pose Estimation of Illustrated Characters
Human pose information is a critical component in many downstream image processing tasks, such as activity recognition and motion tracking. Likewise, a pose estimator for the illustrated character domain would provide a valuable prior for assistive content creation tasks, such as reference pose retrieval and automatic character animation. But while modern data-driven techniques have substantially improved pose estimation performance on natural images, little work has been done for illustrations. In our work, we bridge this domain gap by efficiently transfer-learning from both domain-specific and task-specific source models. Additionally, we upgrade and expand an existing illustrated pose estimation dataset, and introduce two new datasets for classification and segmentation subtasks. We then apply the resultant state-of-the-art character pose estimator to solve the novel task of pose-guided illustration retrieval. All data, models, and code will be made publicly available.
Zero-shot information extraction from radiological reports using ChatGPT
Electronic health records contain an enormous amount of valuable information, but many are recorded in free text. Information extraction is the strategy to transform the sequence of characters into structured data, which can be employed for secondary analysis. However, the traditional information extraction components, such as named entity recognition and relation extraction, require annotated data to optimize the model parameters, which has become one of the major bottlenecks in building information extraction systems. With the large language models achieving good performances on various downstream NLP tasks without parameter tuning, it becomes possible to use large language models for zero-shot information extraction. In this study, we aim to explore whether the most popular large language model, ChatGPT, can extract useful information from the radiological reports. We first design the prompt template for the interested information in the CT reports. Then, we generate the prompts by combining the prompt template with the CT reports as the inputs of ChatGPT to obtain the responses. A post-processing module is developed to transform the responses into structured extraction results. We conducted the experiments with 847 CT reports collected from Peking University Cancer Hospital. The experimental results indicate that ChatGPT can achieve competitive performances for some extraction tasks compared with the baseline information extraction system, but some limitations need to be further improved.
CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation
Recently, the advent of large language models (LLMs) has revolutionized generative agents. Among them, Role-Playing Conversational Agents (RPCAs) attract considerable attention due to their ability to emotionally engage users. However, the absence of a comprehensive benchmark impedes progress in this field. To bridge this gap, we introduce CharacterEval, a Chinese benchmark for comprehensive RPCA assessment, complemented by a tailored high-quality dataset. The dataset comprises 1,785 multi-turn role-playing dialogues, encompassing 23,020 examples and featuring 77 characters derived from Chinese novels and scripts. It was carefully constructed, beginning with initial dialogue extraction via GPT-4, followed by rigorous human-led quality control, and enhanced with in-depth character profiles sourced from Baidu Baike. CharacterEval employs a multifaceted evaluation approach, encompassing thirteen targeted metrics on four dimensions. Comprehensive experiments on CharacterEval demonstrate that Chinese LLMs exhibit more promising capabilities than GPT-4 in Chinese role-playing conversation. Source code, data source and reward model will be publicly accessible at https://github.com/morecry/CharacterEval.
TaleCrafter: Interactive Story Visualization with Multiple Characters
Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.
Chatbot is Not All You Need: Information-rich Prompting for More Realistic Responses
Recent Large Language Models (LLMs) have shown remarkable capabilities in mimicking fictional characters or real humans in conversational settings. However, the realism and consistency of these responses can be further enhanced by providing richer information of the agent being mimicked. In this paper, we propose a novel approach to generate more realistic and consistent responses from LLMs, leveraging five senses, attributes, emotional states, relationship with the interlocutor, and memories. By incorporating these factors, we aim to increase the LLM's capacity for generating natural and realistic reactions in conversational exchanges. Through our research, we expect to contribute to the development of LLMs that demonstrate improved capabilities in mimicking fictional characters. We release a new benchmark dataset and all our codes, prompts, and sample results on our Github: https://github.com/srafsasm/InfoRichBot
Investigating Glyph Phonetic Information for Chinese Spell Checking: What Works and What's Next
While pre-trained Chinese language models have demonstrated impressive performance on a wide range of NLP tasks, the Chinese Spell Checking (CSC) task remains a challenge. Previous research has explored using information such as glyphs and phonetics to improve the ability to distinguish misspelled characters, with good results. However, the generalization ability of these models is not well understood: it is unclear whether they incorporate glyph-phonetic information and, if so, whether this information is fully utilized. In this paper, we aim to better understand the role of glyph-phonetic information in the CSC task and suggest directions for improvement. Additionally, we propose a new, more challenging, and practical setting for testing the generalizability of CSC models. All code is made publicly available.
TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models
While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users' narrative immersion, (ii) avoiding spoilers, and (iii) fostering engagement in fandom role-playing. To accurately represent characters at specific time points, agents must avoid character hallucination, where they display knowledge that contradicts their characters' identities and historical timelines. We introduce TimeChara, a new benchmark designed to evaluate point-in-time character hallucination in role-playing LLMs. Comprising 10,895 instances generated through an automated pipeline, this benchmark reveals significant hallucination issues in current state-of-the-art LLMs (e.g., GPT-4o). To counter this challenge, we propose Narrative-Experts, a method that decomposes the reasoning steps and utilizes narrative experts to reduce point-in-time character hallucinations effectively. Still, our findings with TimeChara highlight the ongoing challenges of point-in-time character hallucination, calling for further study.
The Essence of Contextual Understanding in Theory of Mind: A Study on Question Answering with Story Characters
Theory-of-Mind (ToM) is a fundamental psychological capability that allows humans to understand and interpret the mental states of others. Humans infer others' thoughts by integrating causal cues and indirect clues from broad contextual information, often derived from past interactions. In other words, human ToM heavily relies on the understanding about the backgrounds and life stories of others. Unfortunately, this aspect is largely overlooked in existing benchmarks for evaluating machines' ToM capabilities, due to their usage of short narratives without global backgrounds. In this paper, we verify the importance of understanding long personal backgrounds in ToM and assess the performance of LLMs in such realistic evaluation scenarios. To achieve this, we introduce a novel benchmark, CharToM-QA, comprising 1,035 ToM questions based on characters from classic novels. Our human study reveals a significant disparity in performance: the same group of educated participants performs dramatically better when they have read the novels compared to when they have not. In parallel, our experiments on state-of-the-art LLMs, including the very recent o1 model, show that LLMs still perform notably worse than humans, despite that they have seen these stories during pre-training. This highlights the limitations of current LLMs in capturing the nuanced contextual information required for ToM reasoning.
AirLetters: An Open Video Dataset of Characters Drawn in the Air
We introduce AirLetters, a new video dataset consisting of real-world videos of human-generated, articulated motions. Specifically, our dataset requires a vision model to predict letters that humans draw in the air. Unlike existing video datasets, accurate classification predictions for AirLetters rely critically on discerning motion patterns and on integrating long-range information in the video over time. An extensive evaluation of state-of-the-art image and video understanding models on AirLetters shows that these methods perform poorly and fall far behind a human baseline. Our work shows that, despite recent progress in end-to-end video understanding, accurate representations of complex articulated motions -- a task that is trivial for humans -- remains an open problem for end-to-end learning.
Read, Listen, and See: Leveraging Multimodal Information Helps Chinese Spell Checking
Chinese Spell Checking (CSC) aims to detect and correct erroneous characters for user-generated text in the Chinese language. Most of the Chinese spelling errors are misused semantically, phonetically or graphically similar characters. Previous attempts noticed this phenomenon and try to use the similarity for this task. However, these methods use either heuristics or handcrafted confusion sets to predict the correct character. In this paper, we propose a Chinese spell checker called ReaLiSe, by directly leveraging the multimodal information of the Chinese characters. The ReaLiSe model tackles the CSC task by (1) capturing the semantic, phonetic and graphic information of the input characters, and (2) selectively mixing the information in these modalities to predict the correct output. Experiments on the SIGHAN benchmarks show that the proposed model outperforms strong baselines by a large margin.
Learning Mutually Informed Representations for Characters and Subwords
Most pretrained language models rely on subword tokenization, which processes text as a sequence of subword tokens. However, different granularities of text, such as characters, subwords, and words, can contain different kinds of information. Previous studies have shown that incorporating multiple input granularities improves model generalization, yet very few of them outputs useful representations for each granularity. In this paper, we introduce the entanglement model, aiming to combine character and subword language models. Inspired by vision-language models, our model treats characters and subwords as separate modalities, and it generates mutually informed representations for both granularities as output. We evaluate our model on text classification, named entity recognition, and POS-tagging tasks. Notably, the entanglement model outperforms its backbone language models, particularly in the presence of noisy texts and low-resource languages. Furthermore, the entanglement model even outperforms larger pre-trained models on all English sequence labeling tasks and classification tasks. Our anonymized code is available at https://anonymous.4open.science/r/noisy-IE-A673
DISC: Plug-and-Play Decoding Intervention with Similarity of Characters for Chinese Spelling Check
One key characteristic of the Chinese spelling check (CSC) task is that incorrect characters are usually similar to the correct ones in either phonetics or glyph. To accommodate this, previous works usually leverage confusion sets, which suffer from two problems, i.e., difficulty in determining which character pairs to include and lack of probabilities to distinguish items in the set. In this paper, we propose a light-weight plug-and-play DISC (i.e., decoding intervention with similarity of characters) module for CSC models.DISC measures phonetic and glyph similarities between characters and incorporates this similarity information only during the inference phase. This method can be easily integrated into various existing CSC models, such as ReaLiSe, SCOPE, and ReLM, without additional training costs. Experiments on three CSC benchmarks demonstrate that our proposed method significantly improves model performance, approaching and even surpassing the current state-of-the-art models.
SerialGen: Personalized Image Generation by First Standardization Then Personalization
In this work, we are interested in achieving both high text controllability and overall appearance consistency in the generation of personalized human characters. We propose a novel framework, named SerialGen, which is a serial generation method consisting of two stages: first, a standardization stage that standardizes reference images, and then a personalized generation stage based on the standardized reference. Furthermore, we introduce two modules aimed at enhancing the standardization process. Our experimental results validate the proposed framework's ability to produce personalized images that faithfully recover the reference image's overall appearance while accurately responding to a wide range of text prompts. Through thorough analysis, we highlight the critical contribution of the proposed serial generation method and standardization model, evidencing enhancements in appearance consistency between reference and output images and across serial outputs generated from diverse text prompts. The term "Serial" in this work carries a double meaning: it refers to the two-stage method and also underlines our ability to generate serial images with consistent appearance throughout.
SummScreen: A Dataset for Abstractive Screenplay Summarization
We introduce SummScreen, a summarization dataset comprised of pairs of TV series transcripts and human written recaps. The dataset provides a challenging testbed for abstractive summarization for several reasons. Plot details are often expressed indirectly in character dialogues and may be scattered across the entirety of the transcript. These details must be found and integrated to form the succinct plot descriptions in the recaps. Also, TV scripts contain content that does not directly pertain to the central plot but rather serves to develop characters or provide comic relief. This information is rarely contained in recaps. Since characters are fundamental to TV series, we also propose two entity-centric evaluation metrics. Empirically, we characterize the dataset by evaluating several methods, including neural models and those based on nearest neighbors. An oracle extractive approach outperforms all benchmarked models according to automatic metrics, showing that the neural models are unable to fully exploit the input transcripts. Human evaluation and qualitative analysis reveal that our non-oracle models are competitive with their oracle counterparts in terms of generating faithful plot events and can benefit from better content selectors. Both oracle and non-oracle models generate unfaithful facts, suggesting future research directions.
CharacterFactory: Sampling Consistent Characters with GANs for Diffusion Models
Recent advances in text-to-image models have opened new frontiers in human-centric generation. However, these models cannot be directly employed to generate images with consistent newly coined identities. In this work, we propose CharacterFactory, a framework that allows sampling new characters with consistent identities in the latent space of GANs for diffusion models. More specifically, we consider the word embeddings of celeb names as ground truths for the identity-consistent generation task and train a GAN model to learn the mapping from a latent space to the celeb embedding space. In addition, we design a context-consistent loss to ensure that the generated identity embeddings can produce identity-consistent images in various contexts. Remarkably, the whole model only takes 10 minutes for training, and can sample infinite characters end-to-end during inference. Extensive experiments demonstrate excellent performance of the proposed CharacterFactory on character creation in terms of identity consistency and editability. Furthermore, the generated characters can be seamlessly combined with the off-the-shelf image/video/3D diffusion models. We believe that the proposed CharacterFactory is an important step for identity-consistent character generation. Project page is available at: https://qinghew.github.io/CharacterFactory/.
Subword models struggle with word learning, but surprisal hides it
We study word learning in subword and character language models with the psycholinguistic lexical decision task. While subword LMs struggle to discern words and non-words with high accuracy, character LMs solve this task easily and consistently. Furthermore, when comparing word learning and syntactic learning, both processes are separable in character LM where word learning predates syntactic learning, whereas these processes are simultaneous in subword LM. This raises questions about the adequacy of subword LMs for modeling language acquisition and positions character LMs as a viable alternative.
RoleEval: A Bilingual Role Evaluation Benchmark for Large Language Models
The rapid evolution of large language models (LLMs) necessitates effective benchmarks for evaluating their role knowledge, which is essential for establishing connections with the real world and providing more immersive interactions. This paper introduces RoleEval, a bilingual benchmark designed to assess the memorization, utilization, and reasoning capabilities of role knowledge. RoleEval comprises RoleEval-Global (including internationally recognized characters) and RoleEval-Chinese (including characters popular in China), with 6,000 Chinese-English parallel multiple-choice questions focusing on 300 influential people and fictional characters drawn from a variety of domains including celebrities, anime, comics, movies, TV series, games, and fiction. These questions cover basic knowledge and multi-hop reasoning abilities, aiming to systematically probe various aspects such as personal information, relationships, abilities, and experiences of the characters. To maintain high standards, we perform a hybrid quality check process combining automatic and human verification, ensuring that the questions are diverse, challenging, and discriminative. Our extensive evaluations of RoleEval across various open-source and proprietary large language models, under both the zero- and few-shot settings, reveal insightful findings. Notably, while GPT-4 outperforms other models on RoleEval-Global, Chinese LLMs excel on RoleEval-Chinese, highlighting significant knowledge distribution differences. We expect that RoleEval will highlight the significance of assessing role knowledge for foundation models across various languages and cultural settings.
Meet Your Favorite Character: Open-domain Chatbot Mimicking Fictional Characters with only a Few Utterances
In this paper, we consider mimicking fictional characters as a promising direction for building engaging conversation models. To this end, we present a new practical task where only a few utterances of each fictional character are available to generate responses mimicking them. Furthermore, we propose a new method named Pseudo Dialog Prompting (PDP) that generates responses by leveraging the power of large-scale language models with prompts containing the target character's utterances. To better reflect the style of the character, PDP builds the prompts in the form of dialog that includes the character's utterances as dialog history. Since only utterances of the characters are available in the proposed task, PDP matches each utterance with an appropriate pseudo-context from a predefined set of context candidates using a retrieval model. Through human and automatic evaluation, we show that PDP generates responses that better reflect the style of fictional characters than baseline methods.
Enhancing Personalized Dialogue Generation with Contrastive Latent Variables: Combining Sparse and Dense Persona
The personalized dialogue explores the consistent relationship between dialogue generation and personality. Existing personalized dialogue agents model persona profiles from three resources: sparse or dense persona descriptions and dialogue histories. However, sparse structured persona attributes are explicit but uninformative, dense persona texts contain rich persona descriptions with much noise, and dialogue history query is both noisy and uninformative for persona modeling. In this work, we combine the advantages of the three resources to obtain a richer and more accurate persona. We design a Contrastive Latent Variable-based model (CLV) that clusters the dense persona descriptions into sparse categories, which are combined with the history query to generate personalized responses. Experimental results on Chinese and English datasets demonstrate our model's superiority in personalization.
CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds
Role-playing is a crucial capability of Large Language Models (LLMs), enabling a wide range of practical applications, including intelligent non-player characters, digital twins, and emotional companions. Evaluating this capability in LLMs is challenging due to the complex dynamics involved in role-playing, such as maintaining character fidelity throughout a storyline and navigating open-ended narratives without a definitive ground truth. Current evaluation methods, which primarily focus on question-answering or conversational snapshots, fall short of adequately capturing the nuanced character traits and behaviors essential for authentic role-playing. In this paper, we propose CharacterBox, which is a simulation sandbox designed to generate situational fine-grained character behavior trajectories. These behavior trajectories enable a more comprehensive and in-depth evaluation of role-playing capabilities. CharacterBox consists of two main components: the character agent and the narrator agent. The character agent, grounded in psychological and behavioral science, exhibits human-like behaviors, while the narrator agent coordinates interactions between character agents and environmental changes. Additionally, we introduce two trajectory-based methods that leverage CharacterBox to enhance LLM performance. To reduce costs and facilitate the adoption of CharacterBox by public communities, we fine-tune two smaller models, CharacterNR and CharacterRM, as substitutes for GPT API calls, and demonstrate their competitive performance compared to advanced GPT APIs.
Few-Shot Character Understanding in Movies as an Assessment to Meta-Learning of Theory-of-Mind
When reading a story, humans can quickly understand new fictional characters with a few observations, mainly by drawing analogies to fictional and real people they already know. This reflects the few-shot and meta-learning essence of humans' inference of characters' mental states, i.e., theory-of-mind (ToM), which is largely ignored in existing research. We fill this gap with a novel NLP dataset, ToM-in-AMC, the first assessment of machines' meta-learning of ToM in a realistic narrative understanding scenario. Our dataset consists of ~1,000 parsed movie scripts, each corresponding to a few-shot character understanding task that requires models to mimic humans' ability of fast digesting characters with a few starting scenes in a new movie. We propose a novel ToM prompting approach designed to explicitly assess the influence of multiple ToM dimensions. It surpasses existing baseline models, underscoring the significance of modeling multiple ToM dimensions for our task. Our extensive human study verifies that humans are capable of solving our problem by inferring characters' mental states based on their previously seen movies. In comparison, our systems based on either state-of-the-art large language models (GPT-4) or meta-learning algorithms lags >20% behind, highlighting a notable limitation in existing approaches' ToM capabilities.
AutoAD II: The Sequel -- Who, When, and What in Movie Audio Description
Audio Description (AD) is the task of generating descriptions of visual content, at suitable time intervals, for the benefit of visually impaired audiences. For movies, this presents notable challenges -- AD must occur only during existing pauses in dialogue, should refer to characters by name, and ought to aid understanding of the storyline as a whole. To this end, we develop a new model for automatically generating movie AD, given CLIP visual features of the frames, the cast list, and the temporal locations of the speech; addressing all three of the 'who', 'when', and 'what' questions: (i) who -- we introduce a character bank consisting of the character's name, the actor that played the part, and a CLIP feature of their face, for the principal cast of each movie, and demonstrate how this can be used to improve naming in the generated AD; (ii) when -- we investigate several models for determining whether an AD should be generated for a time interval or not, based on the visual content of the interval and its neighbours; and (iii) what -- we implement a new vision-language model for this task, that can ingest the proposals from the character bank, whilst conditioning on the visual features using cross-attention, and demonstrate how this improves over previous architectures for AD text generation in an apples-to-apples comparison.
Personalised Language Modelling of Screen Characters Using Rich Metadata Annotations
Language models that are sensitive to external context can more effectively capture the speaking patterns of individuals with specific characteristics or in particular environments. However, obtaining and leveraging such annotations can be challenging. In this work, we show how to leverage rich character and film annotations to personalise language models in a scalable manner. Our best model can reduce perplexity by up to 6.5% compared to a parameter-matched language model. Our approach performs on par with speaker-specific fine-tuning when the fine-tuning data (i.e. past dialogue) for individual speakers is available. On top of that, it also generalises well to a scenario with no such data, relying on combinations of demographic characteristics expressed via metadata. Our findings are consistent across two corpora, one of which is also a contribution of this paper: Cornell-rich contains rich manual annotations for 863 speaking characters from the Cornell Movie Dialog Corpus, including features such as characteristic quotes and character descriptions, along with six automatically extracted metadata features for over 95% of the featured films. Finally, we also present a cost-benefit analysis highlighting which annotations are most cost-effective in reducing perplexity.
Character is Destiny: Can Large Language Models Simulate Persona-Driven Decisions in Role-Playing?
Can Large Language Models substitute humans in making important decisions? Recent research has unveiled the potential of LLMs to role-play assigned personas, mimicking their knowledge and linguistic habits. However, imitative decision-making requires a more nuanced understanding of personas. In this paper, we benchmark the ability of LLMs in persona-driven decision-making. Specifically, we investigate whether LLMs can predict characters' decisions provided with the preceding stories in high-quality novels. Leveraging character analyses written by literary experts, we construct a dataset LIFECHOICE comprising 1,401 character decision points from 395 books. Then, we conduct comprehensive experiments on LIFECHOICE, with various LLMs and methods for LLM role-playing. The results demonstrate that state-of-the-art LLMs exhibit promising capabilities in this task, yet there is substantial room for improvement. Hence, we further propose the CHARMAP method, which achieves a 6.01% increase in accuracy via persona-based memory retrieval. We will make our datasets and code publicly available.
Tails Tell Tales: Chapter-Wide Manga Transcriptions with Character Names
Enabling engagement of manga by visually impaired individuals presents a significant challenge due to its inherently visual nature. With the goal of fostering accessibility, this paper aims to generate a dialogue transcript of a complete manga chapter, entirely automatically, with a particular emphasis on ensuring narrative consistency. This entails identifying (i) what is being said, i.e., detecting the texts on each page and classifying them into essential vs non-essential, and (ii) who is saying it, i.e., attributing each dialogue to its speaker, while ensuring the same characters are named consistently throughout the chapter. To this end, we introduce: (i) Magiv2, a model that is capable of generating high-quality chapter-wide manga transcripts with named characters and significantly higher precision in speaker diarisation over prior works; (ii) an extension of the PopManga evaluation dataset, which now includes annotations for speech-bubble tail boxes, associations of text to corresponding tails, classifications of text as essential or non-essential, and the identity for each character box; and (iii) a new character bank dataset, which comprises over 11K characters from 76 manga series, featuring 11.5K exemplar character images in total, as well as a list of chapters in which they appear. The code, trained model, and both datasets can be found at: https://github.com/ragavsachdeva/magi
Orca: Enhancing Role-Playing Abilities of Large Language Models by Integrating Personality Traits
Large language models has catalyzed the development of personalized dialogue systems, numerous role-playing conversational agents have emerged. While previous research predominantly focused on enhancing the model's capability to follow instructions by designing character profiles, neglecting the psychological factors that drive human conversations. In this paper, we propose Orca, a framework for data processing and training LLMs of custom characters by integrating personality traits. Orca comprises four stages: (1) Personality traits inferring, leverage LLMs to infer user's BigFive personality trait reports and scores. (2) Data Augment, simulate user's profile, background story, and psychological activities. (3) Dataset construction, personality-conditioned instruction prompting (PCIP) to stimulate LLMs. (4) Modeling and Training, personality-conditioned instruction tuning (PTIT and PSIT), using the generated data to enhance existing open-source LLMs. We introduce OrcaBench, the first benchmark for evaluating the quality of content generated by LLMs on social platforms across multiple scales. Our experiments demonstrate that our proposed model achieves superior performance on this benchmark, demonstrating its excellence and effectiveness in perceiving personality traits that significantly improve role-playing abilities. Our Code is available at https://github.com/Aipura/Orca.
The Oscars of AI Theater: A Survey on Role-Playing with Language Models
This survey explores the burgeoning field of role-playing with language models, focusing on their development from early persona-based models to advanced character-driven simulations facilitated by Large Language Models (LLMs). Initially confined to simple persona consistency due to limited model capabilities, role-playing tasks have now expanded to embrace complex character portrayals involving character consistency, behavioral alignment, and overall attractiveness. We provide a comprehensive taxonomy of the critical components in designing these systems, including data, models and alignment, agent architecture and evaluation. This survey not only outlines the current methodologies and challenges, such as managing dynamic personal profiles and achieving high-level persona consistency but also suggests avenues for future research in improving the depth and realism of role-playing applications. The goal is to guide future research by offering a structured overview of current methodologies and identifying potential areas for improvement. Related resources and papers are available at https://github.com/nuochenpku/Awesome-Role-Play-Papers.
The Manga Whisperer: Automatically Generating Transcriptions for Comics
In the past few decades, Japanese comics, commonly referred to as Manga, have transcended both cultural and linguistic boundaries to become a true worldwide sensation. Yet, the inherent reliance on visual cues and illustration within manga renders it largely inaccessible to individuals with visual impairments. In this work, we seek to address this substantial barrier, with the aim of ensuring that manga can be appreciated and actively engaged by everyone. Specifically, we tackle the problem of diarisation i.e. generating a transcription of who said what and when, in a fully automatic way. To this end, we make the following contributions: (1) we present a unified model, Magi, that is able to (a) detect panels, text boxes and character boxes, (b) cluster characters by identity (without knowing the number of clusters apriori), and (c) associate dialogues to their speakers; (2) we propose a novel approach that is able to sort the detected text boxes in their reading order and generate a dialogue transcript; (3) we annotate an evaluation benchmark for this task using publicly available [English] manga pages. The code, evaluation datasets and the pre-trained model can be found at: https://github.com/ragavsachdeva/magi.
DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena Games
This paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players go through a draft stage, where they alternately select a virtual character to play. When drafting, players select characters by not only considering their character preferences, but also the synergy and competence of their team's character combination. However, the complexity of drafting induces difficulties for beginners to choose the appropriate characters based on the characters of their team while considering their own champion preferences. To alleviate this problem, we propose DraftRec, a novel hierarchical model which recommends characters by considering each player's champion preferences and the interaction between the players. DraftRec consists of two networks: the player network and the match network. The player network captures the individual player's champion preference, and the match network integrates the complex relationship between the players and their respective champions. We train and evaluate our model from a manually collected 280,000 matches of League of Legends and a publicly available 50,000 matches of Dota2. Empirically, our method achieved state-of-the-art performance in character recommendation and match outcome prediction task. Furthermore, a comprehensive user survey confirms that DraftRec provides convincing and satisfying recommendations. Our code and dataset are available at https://github.com/dojeon-ai/DraftRec.
Identity-Driven Hierarchical Role-Playing Agents
Utilizing large language models (LLMs) to achieve role-playing has gained great attention recently. The primary implementation methods include leveraging refined prompts and fine-tuning on role-specific datasets. However, these methods suffer from insufficient precision and limited flexibility respectively. To achieve a balance between flexibility and precision, we construct a Hierarchical Identity Role-Playing Framework (HIRPF) based on identity theory, constructing complex characters using multiple identity combinations. We develop an identity dialogue dataset for this framework and propose an evaluation benchmark including scale evaluation and open situation evaluation. Empirical results indicate the remarkable efficacy of our framework in modeling identity-level role simulation, and reveal its potential for application in social simulation.
ChatHaruhi: Reviving Anime Character in Reality via Large Language Model
Role-playing chatbots built on large language models have drawn interest, but better techniques are needed to enable mimicking specific fictional characters. We propose an algorithm that controls language models via an improved prompt and memories of the character extracted from scripts. We construct ChatHaruhi, a dataset covering 32 Chinese / English TV / anime characters with over 54k simulated dialogues. Both automatic and human evaluations show our approach improves role-playing ability over baselines. Code and data are available at https://github.com/LC1332/Chat-Haruhi-Suzumiya .
Emotional RAG: Enhancing Role-Playing Agents through Emotional Retrieval
As LLMs exhibit a high degree of human-like capability, increasing attention has been paid to role-playing research areas in which responses generated by LLMs are expected to mimic human replies. This has promoted the exploration of role-playing agents in various applications, such as chatbots that can engage in natural conversations with users and virtual assistants that can provide personalized support and guidance. The crucial factor in the role-playing task is the effective utilization of character memory, which stores characters' profiles, experiences, and historical dialogues. Retrieval Augmented Generation (RAG) technology is used to access the related memory to enhance the response generation of role-playing agents. Most existing studies retrieve related information based on the semantic similarity of memory to maintain characters' personalized traits, and few attempts have been made to incorporate the emotional factor in the retrieval argument generation (RAG) of LLMs. Inspired by the Mood-Dependent Memory theory, which indicates that people recall an event better if they somehow reinstate during recall the original emotion they experienced during learning, we propose a novel emotion-aware memory retrieval framework, termed Emotional RAG, which recalls the related memory with consideration of emotional state in role-playing agents. Specifically, we design two kinds of retrieval strategies, i.e., combination strategy and sequential strategy, to incorporate both memory semantic and emotional states during the retrieval process. Extensive experiments on three representative role-playing datasets demonstrate that our Emotional RAG framework outperforms the method without considering the emotional factor in maintaining the personalities of role-playing agents. This provides evidence to further reinforce the Mood-Dependent Memory theory in psychology.
Character-Aware Models Improve Visual Text Rendering
Current image generation models struggle to reliably produce well-formed visual text. In this paper, we investigate a key contributing factor: popular text-to-image models lack character-level input features, making it much harder to predict a word's visual makeup as a series of glyphs. To quantify this effect, we conduct a series of experiments comparing character-aware vs. character-blind text encoders. In the text-only domain, we find that character-aware models provide large gains on a novel spelling task (WikiSpell). Applying our learnings to the visual domain, we train a suite of image generation models, and show that character-aware variants outperform their character-blind counterparts across a range of novel text rendering tasks (our DrawText benchmark). Our models set a much higher state-of-the-art on visual spelling, with 30+ point accuracy gains over competitors on rare words, despite training on far fewer examples.
Dialogue Shaping: Empowering Agents through NPC Interaction
One major challenge in reinforcement learning (RL) is the large amount of steps for the RL agent needs to converge in the training process and learn the optimal policy, especially in text-based game environments where the action space is extensive. However, non-player characters (NPCs) sometimes hold some key information about the game, which can potentially help to train RL agents faster. Thus, this paper explores how to interact and converse with NPC agents to get the key information using large language models (LLMs), as well as incorporate this information to speed up RL agent's training using knowledge graphs (KGs) and Story Shaping.
Few-Shot Font Generation by Learning Fine-Grained Local Styles
Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods.
Weakly-supervised 3D Pose Transfer with Keypoints
The main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with different topologies. We thus propose a novel weakly-supervised keypoint-based framework to overcome these difficulties. Specifically, we use a topology-agnostic keypoint detector with inverse kinematics to compute transformations between the source and target meshes. Our method only requires supervision on the keypoints, can be applied to meshes with different topologies and is shape-invariant for the target which allows extraction of pose-only information from the target meshes without transferring shape information. We further design a cycle reconstruction to perform self-supervised pose transfer without the need for ground truth deformed mesh with the same pose and shape as the target and source, respectively. We evaluate our approach on benchmark human and animal datasets, where we achieve superior performance compared to the state-of-the-art unsupervised approaches and even comparable performance with the fully supervised approaches. We test on the more challenging Mixamo dataset to verify our approach's ability in handling meshes with different topologies and complex clothes. Cross-dataset evaluation further shows the strong generalization ability of our approach.
Decomposing Complex Queries for Tip-of-the-tongue Retrieval
When re-finding items, users who forget or are uncertain about identifying details often rely on creative strategies for expressing their information needs -- complex queries that describe content elements (e.g., book characters or events), information beyond the document text (e.g., descriptions of book covers), or personal context (e.g., when they read a book). This retrieval setting, called tip of the tongue (TOT), is especially challenging for models heavily reliant on lexical and semantic overlap between query and document text. In this work, we introduce a simple yet effective framework for handling such complex queries by decomposing the query into individual clues, routing those as sub-queries to specialized retrievers, and ensembling the results. This approach allows us to take advantage of off-the-shelf retrievers (e.g., CLIP for retrieving images of book covers) or incorporate retriever-specific logic (e.g., date constraints). We show that our framework incorportating query decompositions into retrievers can improve gold book recall up to 7% relative again for Recall@5 on a new collection of 14,441 real-world query-book pairs from an online community for resolving TOT inquiries.
Convolutional Collaborative Filter Network for Video Based Recommendation Systems
This analysis explores the temporal sequencing of objects in a movie trailer. Temporal sequencing of objects in a movie trailer (e.g., a long shot of an object vs intermittent short shots) can convey information about the type of movie, plot of the movie, role of the main characters, and the filmmakers cinematographic choices. When combined with historical customer data, sequencing analysis can be used to improve predictions of customer behavior. E.g., a customer buys tickets to a new movie and maybe the customer has seen movies in the past that contained similar sequences. To explore object sequencing in movie trailers, we propose a video convolutional network to capture actions and scenes that are predictive of customers' preferences. The model learns the specific nature of sequences for different types of objects (e.g., cars vs faces), and the role of sequences in predicting customer future behavior. We show how such a temporal-aware model outperforms simple feature pooling methods proposed in our previous works and, importantly, demonstrate the additional model explain-ability allowed by such a model.
GlyphDraw: Seamlessly Rendering Text with Intricate Spatial Structures in Text-to-Image Generation
Recent breakthroughs in the field of language-guided image generation have yielded impressive achievements, enabling the creation of high-quality and diverse images based on user instructions.Although the synthesis performance is fascinating, one significant limitation of current image generation models is their insufficient ability to generate text coherently within images, particularly for complex glyph structures like Chinese characters. To address this problem, we introduce GlyphDraw, a general learning framework aiming to endow image generation models with the capacity to generate images coherently embedded with text for any specific language.We first sophisticatedly design the image-text dataset's construction strategy, then build our model specifically on a diffusion-based image generator and carefully modify the network structure to allow the model to learn drawing language characters with the help of glyph and position information.Furthermore, we maintain the model's open-domain image synthesis capability by preventing catastrophic forgetting by using parameter-efficient fine-tuning techniques.Extensive qualitative and quantitative experiments demonstrate that our method not only produces accurate language characters as in prompts, but also seamlessly blends the generated text into the background.Please refer to our https://1073521013.github.io/glyph-draw.github.io/{project page}. abstract
Character-LLM: A Trainable Agent for Role-Playing
Large language models (LLMs) can be used to serve as agents to simulate human behaviors, given the powerful ability to understand human instructions and provide high-quality generated texts. Such ability stimulates us to wonder whether LLMs can simulate a person in a higher form than simple human behaviors. Therefore, we aim to train an agent with the profile, experience, and emotional states of a specific person instead of using limited prompts to instruct ChatGPT API. In this work, we introduce Character-LLM that teach LLMs to act as specific people such as Beethoven, Queen Cleopatra, Julius Caesar, etc. Our method focuses on editing profiles as experiences of a certain character and training models to be personal simulacra with these experiences. To assess the effectiveness of our approach, we build a test playground that interviews trained agents and evaluates whether the agents memorize their characters and experiences. Experimental results show interesting observations that help build future simulacra of humankind.
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds
This paper presents the first ChatGPT4PCG Competition at the 2023 IEEE Conference on Games. The objective of this competition is for participants to create effective prompts for ChatGPT--enabling it to generate Science Birds levels with high stability and character-like qualities--fully using their creativity as well as prompt engineering skills. ChatGPT is a conversational agent developed by OpenAI. Science Birds is selected as the competition platform because designing an Angry Birds-like level is not a trivial task due to the in-game gravity; the quality of the levels is determined by their stability. To lower the entry barrier to the competition, we limit the task to the generation of capitalized English alphabetical characters. We also allow only a single prompt to be used for generating all the characters. Here, the quality of the generated levels is determined by their stability and similarity to the given characters. A sample prompt is provided to participants for their reference. An experiment is conducted to determine the effectiveness of several modified versions of this sample prompt on level stability and similarity by testing them on several characters. To the best of our knowledge, we believe that ChatGPT4PCG is the first competition of its kind and hope to inspire enthusiasm for prompt engineering in procedural content generation.
An open dataset for the evolution of oracle bone characters: EVOBC
The earliest extant Chinese characters originate from oracle bone inscriptions, which are closely related to other East Asian languages. These inscriptions hold immense value for anthropology and archaeology. However, deciphering oracle bone script remains a formidable challenge, with only approximately 1,600 of the over 4,500 extant characters elucidated to date. Further scholarly investigation is required to comprehensively understand this ancient writing system. Artificial Intelligence technology is a promising avenue for deciphering oracle bone characters, particularly concerning their evolution. However, one of the challenges is the lack of datasets mapping the evolution of these characters over time. In this study, we systematically collected ancient characters from authoritative texts and websites spanning six historical stages: Oracle Bone Characters - OBC (15th century B.C.), Bronze Inscriptions - BI (13th to 221 B.C.), Seal Script - SS (11th to 8th centuries B.C.), Spring and Autumn period Characters - SAC (770 to 476 B.C.), Warring States period Characters - WSC (475 B.C. to 221 B.C.), and Clerical Script - CS (221 B.C. to 220 A.D.). Subsequently, we constructed an extensive dataset, namely EVolution Oracle Bone Characters (EVOBC), consisting of 229,170 images representing 13,714 distinct character categories. We conducted validation and simulated deciphering on the constructed dataset, and the results demonstrate its high efficacy in aiding the study of oracle bone script. This openly accessible dataset aims to digitalize ancient Chinese scripts across multiple eras, facilitating the decipherment of oracle bone script by examining the evolution of glyph forms.
Presumed Cultural Identity: How Names Shape LLM Responses
Names are deeply tied to human identity. They can serve as markers of individuality, cultural heritage, and personal history. However, using names as a core indicator of identity can lead to over-simplification of complex identities. When interacting with LLMs, user names are an important point of information for personalisation. Names can enter chatbot conversations through direct user input (requested by chatbots), as part of task contexts such as CV reviews, or as built-in memory features that store user information for personalisation. We study biases associated with names by measuring cultural presumptions in the responses generated by LLMs when presented with common suggestion-seeking queries, which might involve making assumptions about the user. Our analyses demonstrate strong assumptions about cultural identity associated with names present in LLM generations across multiple cultures. Our work has implications for designing more nuanced personalisation systems that avoid reinforcing stereotypes while maintaining meaningful customisation.
Sequence-to-Sequence Language Models for Character and Emotion Detection in Dream Narratives
The study of dreams has been central to understanding human (un)consciousness, cognition, and culture for centuries. Analyzing dreams quantitatively depends on labor-intensive, manual annotation of dream narratives. We automate this process through a natural language sequence-to-sequence generation framework. This paper presents the first study on character and emotion detection in the English portion of the open DreamBank corpus of dream narratives. Our results show that language models can effectively address this complex task. To get insight into prediction performance, we evaluate the impact of model size, prediction order of characters, and the consideration of proper names and character traits. We compare our approach with a large language model using in-context learning. Our supervised models perform better while having 28 times fewer parameters. Our model and its generated annotations are made publicly available.
Bringing Characters to New Stories: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting
The stories and characters that captivate us as we grow up shape unique fantasy worlds, with images serving as the primary medium for visually experiencing these realms. Personalizing generative models through fine-tuning with theme-specific data has become a prevalent approach in text-to-image generation. However, unlike object customization, which focuses on learning specific objects, theme-specific generation encompasses diverse elements such as characters, scenes, and objects. Such diversity also introduces a key challenge: how to adaptively generate multi-character, multi-concept, and continuous theme-specific images (TSI). Moreover, fine-tuning approaches often come with significant computational overhead, time costs, and risks of overfitting. This paper explores a fundamental question: Can image generation models directly leverage images as contextual input, similarly to how large language models use text as context? To address this, we present T-Prompter, a novel training-free TSI method for generation. T-Prompter introduces visual prompting, a mechanism that integrates reference images into generative models, allowing users to seamlessly specify the target theme without requiring additional training. To further enhance this process, we propose a Dynamic Visual Prompting (DVP) mechanism, which iteratively optimizes visual prompts to improve the accuracy and quality of generated images. Our approach enables diverse applications, including consistent story generation, character design, realistic character generation, and style-guided image generation. Comparative evaluations against state-of-the-art personalization methods demonstrate that T-Prompter achieves significantly better results and excels in maintaining character identity preserving, style consistency and text alignment, offering a robust and flexible solution for theme-specific image generation.
NarrativePlay: Interactive Narrative Understanding
In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models (LLMs) to generate human-like responses, guided by personality traits extracted from narratives. The system incorporates auto-generated visual display of narrative settings, character portraits, and character speech, greatly enhancing user experience. Our approach eschews predefined sandboxes, focusing instead on main storyline events extracted from narratives from the perspective of a user-selected character. NarrativePlay has been evaluated on two types of narratives, detective and adventure stories, where users can either explore the world or improve their favorability with the narrative characters through conversations.
Large Language Models Fall Short: Understanding Complex Relationships in Detective Narratives
Existing datasets for narrative understanding often fail to represent the complexity and uncertainty of relationships in real-life social scenarios. To address this gap, we introduce a new benchmark, Conan, designed for extracting and analysing intricate character relation graphs from detective narratives. Specifically, we designed hierarchical relationship categories and manually extracted and annotated role-oriented relationships from the perspectives of various characters, incorporating both public relationships known to most characters and secret ones known to only a few. Our experiments with advanced Large Language Models (LLMs) like GPT-3.5, GPT-4, and Llama2 reveal their limitations in inferencing complex relationships and handling longer narratives. The combination of the Conan dataset and our pipeline strategy is geared towards understanding the ability of LLMs to comprehend nuanced relational dynamics in narrative contexts.
CharacterChat: Learning towards Conversational AI with Personalized Social Support
In our modern, fast-paced, and interconnected world, the importance of mental well-being has grown into a matter of great urgency. However, traditional methods such as Emotional Support Conversations (ESC) face challenges in effectively addressing a diverse range of individual personalities. In response, we introduce the Social Support Conversation (S2Conv) framework. It comprises a series of support agents and the interpersonal matching mechanism, linking individuals with persona-compatible virtual supporters. Utilizing persona decomposition based on the MBTI (Myers-Briggs Type Indicator), we have created the MBTI-1024 Bank, a group that of virtual characters with distinct profiles. Through improved role-playing prompts with behavior preset and dynamic memory, we facilitate the development of the MBTI-S2Conv dataset, which contains conversations between the characters in the MBTI-1024 Bank. Building upon these foundations, we present CharacterChat, a comprehensive S2Conv system, which includes a conversational model driven by personas and memories, along with an interpersonal matching plugin model that dispatches the optimal supporters from the MBTI-1024 Bank for individuals with specific personas. Empirical results indicate the remarkable efficacy of CharacterChat in providing personalized social support and highlight the substantial advantages derived from interpersonal matching. The source code is available in https://github.com/morecry/CharacterChat.
RoleCraft-GLM: Advancing Personalized Role-Playing in Large Language Models
This study presents RoleCraft-GLM, an innovative framework aimed at enhancing personalized role-playing with Large Language Models (LLMs). RoleCraft-GLM addresses the key issue of lacking personalized interactions in conversational AI, and offers a solution with detailed and emotionally nuanced character portrayals. We contribute a unique conversational dataset that shifts from conventional celebrity-centric characters to diverse, non-celebrity personas, thus enhancing the realism and complexity of language modeling interactions. Additionally, our approach includes meticulous character development, ensuring dialogues are both realistic and emotionally resonant. The effectiveness of RoleCraft-GLM is validated through various case studies, highlighting its versatility and skill in different scenarios. Our framework excels in generating dialogues that accurately reflect characters' personality traits and emotions, thereby boosting user engagement. In conclusion, RoleCraft-GLM marks a significant leap in personalized AI interactions, and paves the way for more authentic and immersive AI-assisted role-playing experiences by enabling more nuanced and emotionally rich dialogues
Handwritten Text Generation from Visual Archetypes
Generating synthetic images of handwritten text in a writer-specific style is a challenging task, especially in the case of unseen styles and new words, and even more when these latter contain characters that are rarely encountered during training. While emulating a writer's style has been recently addressed by generative models, the generalization towards rare characters has been disregarded. In this work, we devise a Transformer-based model for Few-Shot styled handwritten text generation and focus on obtaining a robust and informative representation of both the text and the style. In particular, we propose a novel representation of the textual content as a sequence of dense vectors obtained from images of symbols written as standard GNU Unifont glyphs, which can be considered their visual archetypes. This strategy is more suitable for generating characters that, despite having been seen rarely during training, possibly share visual details with the frequently observed ones. As for the style, we obtain a robust representation of unseen writers' calligraphy by exploiting specific pre-training on a large synthetic dataset. Quantitative and qualitative results demonstrate the effectiveness of our proposal in generating words in unseen styles and with rare characters more faithfully than existing approaches relying on independent one-hot encodings of the characters.
AutoStory: Generating Diverse Storytelling Images with Minimal Human Effort
Story visualization aims to generate a series of images that match the story described in texts, and it requires the generated images to satisfy high quality, alignment with the text description, and consistency in character identities. Given the complexity of story visualization, existing methods drastically simplify the problem by considering only a few specific characters and scenarios, or requiring the users to provide per-image control conditions such as sketches. However, these simplifications render these methods incompetent for real applications. To this end, we propose an automated story visualization system that can effectively generate diverse, high-quality, and consistent sets of story images, with minimal human interactions. Specifically, we utilize the comprehension and planning capabilities of large language models for layout planning, and then leverage large-scale text-to-image models to generate sophisticated story images based on the layout. We empirically find that sparse control conditions, such as bounding boxes, are suitable for layout planning, while dense control conditions, e.g., sketches and keypoints, are suitable for generating high-quality image content. To obtain the best of both worlds, we devise a dense condition generation module to transform simple bounding box layouts into sketch or keypoint control conditions for final image generation, which not only improves the image quality but also allows easy and intuitive user interactions. In addition, we propose a simple yet effective method to generate multi-view consistent character images, eliminating the reliance on human labor to collect or draw character images.
OpenToM: A Comprehensive Benchmark for Evaluating Theory-of-Mind Reasoning Capabilities of Large Language Models
Neural Theory-of-Mind (N-ToM), machine's ability to understand and keep track of the mental states of others, is pivotal in developing socially intelligent agents. However, prevalent N-ToM benchmarks have several shortcomings, including the presence of ambiguous and artificial narratives, absence of personality traits and preferences, a lack of questions addressing characters' psychological mental states, and limited diversity in the questions posed. In response to these issues, we construct OpenToM, a new benchmark for assessing N-ToM with (1) longer and clearer narrative stories, (2) characters with explicit personality traits, (3) actions that are triggered by character intentions, and (4) questions designed to challenge LLMs' capabilities of modeling characters' mental states of both the physical and psychological world. Using OpenToM, we reveal that state-of-the-art LLMs thrive at modeling certain aspects of mental states in the physical world but fall short when tracking characters' mental states in the psychological world.
MIRACLE: Towards Personalized Dialogue Generation with Latent-Space Multiple Personal Attribute Control
Personalized dialogue systems aim to endow the chatbot agent with more anthropomorphic traits for human-like interactions. Previous approaches have explored explicitly user profile modeling using text descriptions, implicit derivation of user embeddings, or utilizing handicraft prompts for ChatGPT-like models. However, textual personas are limited in describing multi-faceted attributes (e.g., language style, inner character nuances), implicit embedding suffers from personality sparsity, and handicraft prompts lack fine-grained and stable controllability. Hence, these approaches may struggle with complex personalized dialogue generation tasks that require generating controllable responses with multiple personal attributes. To this end, we propose \textsc{Miracle}, a novel personalized dialogue generation method through MultIple PeRsonal Attributes Control within Latent-Space Energy-based Models. ttributes Control within Latent-Space Energy-based Models. Specifically, our approach first disentangles complex personality into multi-faceted attributes. Subsequently, we employ a conditional variational auto-encoder to align with the dense personalized responses within a latent joint attribute space. We have also tailored a dedicated energy function and customized the ordinary differential equations sampling method to offer flexible attribute composition and precise attribute control. Extensive experiments demonstrate that Miracle outperforms several strong baselines in terms of personality controllability and response generation quality. Our dataset and code are available at https://github.com/LZY-the-boys/MIRACLE
DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation
Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limitations, we propose a new task: customized manga generation and introduce DiffSensei, an innovative framework specifically designed for generating manga with dynamic multi-character control. DiffSensei integrates a diffusion-based image generator with a multimodal large language model (MLLM) that acts as a text-compatible identity adapter. Our approach employs masked cross-attention to seamlessly incorporate character features, enabling precise layout control without direct pixel transfer. Additionally, the MLLM-based adapter adjusts character features to align with panel-specific text cues, allowing flexible adjustments in character expressions, poses, and actions. We also introduce MangaZero, a large-scale dataset tailored to this task, containing 43,264 manga pages and 427,147 annotated panels, supporting the visualization of varied character interactions and movements across sequential frames. Extensive experiments demonstrate that DiffSensei outperforms existing models, marking a significant advancement in manga generation by enabling text-adaptable character customization. The project page is https://jianzongwu.github.io/projects/diffsensei/.
SPeCtrum: A Grounded Framework for Multidimensional Identity Representation in LLM-Based Agent
Existing methods for simulating individual identities often oversimplify human complexity, which may lead to incomplete or flattened representations. To address this, we introduce SPeCtrum, a grounded framework for constructing authentic LLM agent personas by incorporating an individual's multidimensional self-concept. SPeCtrum integrates three core components: Social Identity (S), Personal Identity (P), and Personal Life Context (C), each contributing distinct yet interconnected aspects of identity. To evaluate SPeCtrum's effectiveness in identity representation, we conducted automated and human evaluations. Automated evaluations using popular drama characters showed that Personal Life Context (C)-derived from short essays on preferences and daily routines-modeled characters' identities more effectively than Social Identity (S) and Personal Identity (P) alone and performed comparably to the full SPC combination. In contrast, human evaluations involving real-world individuals found that the full SPC combination provided a more comprehensive self-concept representation than C alone. Our findings suggest that while C alone may suffice for basic identity simulation, integrating S, P, and C enhances the authenticity and accuracy of real-world identity representation. Overall, SPeCtrum offers a structured approach for simulating individuals in LLM agents, enabling more personalized human-AI interactions and improving the realism of simulation-based behavioral studies.
Efficient and Interpretable Neural Models for Entity Tracking
What would it take for a natural language model to understand a novel, such as The Lord of the Rings? Among other things, such a model must be able to: (a) identify and record new characters (entities) and their attributes as they are introduced in the text, and (b) identify subsequent references to the characters previously introduced and update their attributes. This problem of entity tracking is essential for language understanding, and thus, useful for a wide array of downstream applications in NLP such as question-answering, summarization. In this thesis, we focus on two key problems in relation to facilitating the use of entity tracking models: (i) scaling entity tracking models to long documents, such as a novel, and (ii) integrating entity tracking into language models. Applying language technologies to long documents has garnered interest recently, but computational constraints are a significant bottleneck in scaling up current methods. In this thesis, we argue that computationally efficient entity tracking models can be developed by representing entities with rich, fixed-dimensional vector representations derived from pretrained language models, and by exploiting the ephemeral nature of entities. We also argue for the integration of entity tracking into language models as it will allow for: (i) wider application given the current ubiquitous use of pretrained language models in NLP applications, and (ii) easier adoption since it is much easier to swap in a new pretrained language model than to integrate a separate standalone entity tracking model.
Multiresolution Textual Inversion
We extend Textual Inversion to learn pseudo-words that represent a concept at different resolutions. This allows us to generate images that use the concept with different levels of detail and also to manipulate different resolutions using language. Once learned, the user can generate images at different levels of agreement to the original concept; "A photo of S^*(0)" produces the exact object while the prompt "A photo of S^*(0.8)" only matches the rough outlines and colors. Our framework allows us to generate images that use different resolutions of an image (e.g. details, textures, styles) as separate pseudo-words that can be composed in various ways. We open-soure our code in the following URL: https://github.com/giannisdaras/multires_textual_inversion
Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP
Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.
Gendec: A Machine Learning-based Framework for Gender Detection from Japanese Names
Every human has their own name, a fundamental aspect of their identity and cultural heritage. The name often conveys a wealth of information, including details about an individual's background, ethnicity, and, especially, their gender. By detecting gender through the analysis of names, researchers can unlock valuable insights into linguistic patterns and cultural norms, which can be applied to practical applications. Hence, this work presents a novel dataset for Japanese name gender detection comprising 64,139 full names in romaji, hiragana, and kanji forms, along with their biological genders. Moreover, we propose Gendec, a framework for gender detection from Japanese names that leverages diverse approaches, including traditional machine learning techniques or cutting-edge transfer learning models, to predict the gender associated with Japanese names accurately. Through a thorough investigation, the proposed framework is expected to be effective and serve potential applications in various domains.
Text Classification through Glyph-aware Disentangled Character Embedding and Semantic Sub-character Augmentation
We propose a new character-based text classification framework for non-alphabetic languages, such as Chinese and Japanese. Our framework consists of a variational character encoder (VCE) and character-level text classifier. The VCE is composed of a beta-variational auto-encoder (beta-VAE) that learns the proposed glyph-aware disentangled character embedding (GDCE). Since our GDCE provides zero-mean unit-variance character embeddings that are dimensionally independent, it is applicable for our interpretable data augmentation, namely, semantic sub-character augmentation (SSA). In this paper, we evaluated our framework using Japanese text classification tasks at the document- and sentence-level. We confirmed that our GDCE and SSA not only provided embedding interpretability but also improved the classification performance. Our proposal achieved a competitive result to the state-of-the-art model while also providing model interpretability. Our code is available on https://github.com/IyatomiLab/GDCE-SSA
ComiCap: A VLMs pipeline for dense captioning of Comic Panels
The comic domain is rapidly advancing with the development of single- and multi-page analysis and synthesis models. Recent benchmarks and datasets have been introduced to support and assess models' capabilities in tasks such as detection (panels, characters, text), linking (character re-identification and speaker identification), and analysis of comic elements (e.g., dialog transcription). However, to provide a comprehensive understanding of the storyline, a model must not only extract elements but also understand their relationships and generate highly informative captions. In this work, we propose a pipeline that leverages Vision-Language Models (VLMs) to obtain dense, grounded captions. To construct our pipeline, we introduce an attribute-retaining metric that assesses whether all important attributes are identified in the caption. Additionally, we created a densely annotated test set to fairly evaluate open-source VLMs and select the best captioning model according to our metric. Our pipeline generates dense captions with bounding boxes that are quantitatively and qualitatively superior to those produced by specifically trained models, without requiring any additional training. Using this pipeline, we annotated over 2 million panels across 13,000 books, which will be available on the project page https://github.com/emanuelevivoli/ComiCap.
CoMix: A Comprehensive Benchmark for Multi-Task Comic Understanding
The comic domain is rapidly advancing with the development of single-page analysis and synthesis models. However, evaluation metrics and datasets lag behind, often limited to small-scale or single-style test sets. We introduce a novel benchmark, CoMix, designed to evaluate the multi-task capabilities of models in comic analysis. Unlike existing benchmarks that focus on isolated tasks such as object detection or text recognition, CoMix addresses a broader range of tasks including object detection, speaker identification, character re-identification, reading order, and multi-modal reasoning tasks like character naming and dialogue generation. Our benchmark comprises three existing datasets with expanded annotations to support multi-task evaluation. To mitigate the over-representation of manga-style data, we have incorporated a new dataset of carefully selected American comic-style books, thereby enriching the diversity of comic styles. CoMix is designed to assess pre-trained models in zero-shot and limited fine-tuning settings, probing their transfer capabilities across different comic styles and tasks. The validation split of the benchmark is publicly available for research purposes, and an evaluation server for the held-out test split is also provided. Comparative results between human performance and state-of-the-art models reveal a significant performance gap, highlighting substantial opportunities for advancements in comic understanding. The dataset, baseline models, and code are accessible at the repository link. This initiative sets a new standard for comprehensive comic analysis, providing the community with a common benchmark for evaluation on a large and varied set.
Persona-Guided Planning for Controlling the Protagonist's Persona in Story Generation
Endowing the protagonist with a specific personality is essential for writing an engaging story. In this paper, we aim to control the protagonist's persona in story generation, i.e., generating a story from a leading context and a persona description, where the protagonist should exhibit the specified personality through a coherent event sequence. Considering that personas are usually embodied implicitly and sparsely in stories, we propose a planning-based generation model named CONPER to explicitly model the relationship between personas and events. CONPER first plans events of the protagonist's behavior which are motivated by the specified persona through predicting one target sentence, then plans the plot as a sequence of keywords with the guidance of the predicted persona-related events and commonsense knowledge, and finally generates the whole story. Both automatic and manual evaluation results demonstrate that CONPER outperforms state-of-the-art baselines for generating more coherent and persona-controllable stories.
One-Prompt-One-Story: Free-Lunch Consistent Text-to-Image Generation Using a Single Prompt
Text-to-image generation models can create high-quality images from input prompts. However, they struggle to support the consistent generation of identity-preserving requirements for storytelling. Existing approaches to this problem typically require extensive training in large datasets or additional modifications to the original model architectures. This limits their applicability across different domains and diverse diffusion model configurations. In this paper, we first observe the inherent capability of language models, coined context consistency, to comprehend identity through context with a single prompt. Drawing inspiration from the inherent context consistency, we propose a novel training-free method for consistent text-to-image (T2I) generation, termed "One-Prompt-One-Story" (1Prompt1Story). Our approach 1Prompt1Story concatenates all prompts into a single input for T2I diffusion models, initially preserving character identities. We then refine the generation process using two novel techniques: Singular-Value Reweighting and Identity-Preserving Cross-Attention, ensuring better alignment with the input description for each frame. In our experiments, we compare our method against various existing consistent T2I generation approaches to demonstrate its effectiveness through quantitative metrics and qualitative assessments. Code is available at https://github.com/byliutao/1Prompt1Story.
Digital Life Project: Autonomous 3D Characters with Social Intelligence
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, a motion captioning module further allows the virtual character to recognize and appropriately respond to human players' actions. Homepage: https://digital-life-project.com/
Neural Academic Paper Generation
In this work, we tackle the problem of structured text generation, specifically academic paper generation in $, inspired by the surprisingly good results of basic character-level language models. Our motivation is using more recent and advanced methods of language modeling on a more complex dataset of source files to generate realistic academic papers. Our first contribution is preparing a dataset with source files on recent open-source computer vision papers. Our second contribution is experimenting with recent methods of language modeling and text generation such as Transformer and Transformer-XL to generate consistent code. We report cross-entropy and bits-per-character (BPC) results of the trained models, and we also discuss interesting points on some examples of the generated $ code.
Challenges with unsupervised LLM knowledge discovery
We show that existing unsupervised methods on large language model (LLM) activations do not discover knowledge -- instead they seem to discover whatever feature of the activations is most prominent. The idea behind unsupervised knowledge elicitation is that knowledge satisfies a consistency structure, which can be used to discover knowledge. We first prove theoretically that arbitrary features (not just knowledge) satisfy the consistency structure of a particular leading unsupervised knowledge-elicitation method, contrast-consistent search (Burns et al. - arXiv:2212.03827). We then present a series of experiments showing settings in which unsupervised methods result in classifiers that do not predict knowledge, but instead predict a different prominent feature. We conclude that existing unsupervised methods for discovering latent knowledge are insufficient, and we contribute sanity checks to apply to evaluating future knowledge elicitation methods. Conceptually, we hypothesise that the identification issues explored here, e.g. distinguishing a model's knowledge from that of a simulated character's, will persist for future unsupervised methods.
Linking Datasets on Organizations Using Half A Billion Open Collaborated Records
Scholars studying organizations often work with multiple datasets lacking shared unique identifiers or covariates. In such situations, researchers may turn to approximate string matching methods to combine datasets. String matching, although useful, faces fundamental challenges. Even when two strings appear similar to humans, fuzzy matching often does not work because it fails to adapt to the informativeness of the character combinations presented. Worse, many entities have multiple names that are dissimilar (e.g., "Fannie Mae" and "Federal National Mortgage Association"), a case where string matching has little hope of succeeding. This paper introduces data from a prominent employment-related networking site (LinkedIn) as a tool to address these problems. We propose interconnected approaches to leveraging the massive amount of information from LinkedIn regarding organizational name-to-name links. The first approach builds a machine learning model for predicting matches from character strings, treating the trillions of user-contributed organizational name pairs as a training corpus: this approach constructs a string matching metric that explicitly maximizes match probabilities. A second approach identifies relationships between organization names using network representations of the LinkedIn data. A third approach combines the first and second. We document substantial improvements over fuzzy matching in applications, making all methods accessible in open-source software ("LinkOrgs").
Textoon: Generating Vivid 2D Cartoon Characters from Text Descriptions
The 2D cartoon style is a prominent art form in digital character creation, particularly popular among younger audiences. While advancements in digital human technology have spurred extensive research into photorealistic digital humans and 3D characters, interactive 2D cartoon characters have received comparatively less attention. Unlike 3D counterparts, which require sophisticated construction and resource-intensive rendering, Live2D, a widely-used format for 2D cartoon characters, offers a more efficient alternative, which allows to animate 2D characters in a manner that simulates 3D movement without the necessity of building a complete 3D model. Furthermore, Live2D employs lightweight HTML5 (H5) rendering, improving both accessibility and efficiency. In this technical report, we introduce Textoon, an innovative method for generating diverse 2D cartoon characters in the Live2D format based on text descriptions. The Textoon leverages cutting-edge language and vision models to comprehend textual intentions and generate 2D appearance, capable of creating a wide variety of stunning and interactive 2D characters within one minute. The project homepage is https://human3daigc.github.io/Textoon_webpage/.
General OCR Theory: Towards OCR-2.0 via a Unified End-to-end Model
Traditional OCR systems (OCR-1.0) are increasingly unable to meet people's usage due to the growing demand for intelligent processing of man-made optical characters. In this paper, we collectively refer to all artificial optical signals (e.g., plain texts, math/molecular formulas, tables, charts, sheet music, and even geometric shapes) as "characters" and propose the General OCR Theory along with an excellent model, namely GOT, to promote the arrival of OCR-2.0. The GOT, with 580M parameters, is a unified, elegant, and end-to-end model, consisting of a high-compression encoder and a long-contexts decoder. As an OCR-2.0 model, GOT can handle all the above "characters" under various OCR tasks. On the input side, the model supports commonly used scene- and document-style images in slice and whole-page styles. On the output side, GOT can generate plain or formatted results (markdown/tikz/smiles/kern) via an easy prompt. Besides, the model enjoys interactive OCR features, i.e., region-level recognition guided by coordinates or colors. Furthermore, we also adapt dynamic resolution and multi-page OCR technologies to GOT for better practicality. In experiments, we provide sufficient results to prove the superiority of our model.
Yo'LLaVA: Your Personalized Language and Vision Assistant
Large Multimodal Models (LMMs) have shown remarkable capabilities across a variety of tasks (e.g., image captioning, visual question answering). While broad, their knowledge remains generic (e.g., recognizing a dog), and they are unable to handle personalized subjects (e.g., recognizing a user's pet dog). Human reasoning, in contrast, typically operates within the context of specific subjects in our surroundings. For example, one might ask, "What should I buy for my dog's birthday?"; as opposed to a generic inquiry about "What should I buy for a dog's birthday?". Similarly, when looking at a friend's image, the interest lies in seeing their activities (e.g., "my friend is holding a cat"), rather than merely observing generic human actions (e.g., "a man is holding a cat"). In this paper, we introduce the novel task of personalizing LMMs, so that they can have conversations about a specific subject. We propose Yo'LLaVA, which learns to embed a personalized subject into a set of latent tokens given a handful of example images of the subject. Our qualitative and quantitative analyses reveal that Yo'LLaVA can learn the concept more efficiently using fewer tokens and more effectively encode the visual attributes compared to strong prompting baselines (e.g., LLaVA).
Storynizor: Consistent Story Generation via Inter-Frame Synchronized and Shuffled ID Injection
Recent advances in text-to-image diffusion models have spurred significant interest in continuous story image generation. In this paper, we introduce Storynizor, a model capable of generating coherent stories with strong inter-frame character consistency, effective foreground-background separation, and diverse pose variation. The core innovation of Storynizor lies in its key modules: ID-Synchronizer and ID-Injector. The ID-Synchronizer employs an auto-mask self-attention module and a mask perceptual loss across inter-frame images to improve the consistency of character generation, vividly representing their postures and backgrounds. The ID-Injector utilize a Shuffling Reference Strategy (SRS) to integrate ID features into specific locations, enhancing ID-based consistent character generation. Additionally, to facilitate the training of Storynizor, we have curated a novel dataset called StoryDB comprising 100, 000 images. This dataset contains single and multiple-character sets in diverse environments, layouts, and gestures with detailed descriptions. Experimental results indicate that Storynizor demonstrates superior coherent story generation with high-fidelity character consistency, flexible postures, and vivid backgrounds compared to other character-specific methods.
PLIP: Language-Image Pre-training for Person Representation Learning
Language-image pre-training is an effective technique for learning powerful representations in general domains. However, when directly turning to person representation learning, these general pre-training methods suffer from unsatisfactory performance. The reason is that they neglect critical person-related characteristics, i.e., fine-grained attributes and identities. To address this issue, we propose a novel language-image pre-training framework for person representation learning, termed PLIP. Specifically, we elaborately design three pretext tasks: 1) Text-guided Image Colorization, aims to establish the correspondence between the person-related image regions and the fine-grained color-part textual phrases. 2) Image-guided Attributes Prediction, aims to mine fine-grained attribute information of the person body in the image; and 3) Identity-based Vision-Language Contrast, aims to correlate the cross-modal representations at the identity level rather than the instance level. Moreover, to implement our pre-train framework, we construct a large-scale person dataset with image-text pairs named SYNTH-PEDES by automatically generating textual annotations. We pre-train PLIP on SYNTH-PEDES and evaluate our models by spanning downstream person-centric tasks. PLIP not only significantly improves existing methods on all these tasks, but also shows great ability in the zero-shot and domain generalization settings. The code, dataset and weights will be released at~https://github.com/Zplusdragon/PLIP
Personalized Dialogue Generation with Diversified Traits
Endowing a dialogue system with particular personality traits is essential to deliver more human-like conversations. However, due to the challenge of embodying personality via language expression and the lack of large-scale persona-labeled dialogue data, this research problem is still far from well-studied. In this paper, we investigate the problem of incorporating explicit personality traits in dialogue generation to deliver personalized dialogues. To this end, firstly, we construct PersonalDialog, a large-scale multi-turn dialogue dataset containing various traits from a large number of speakers. The dataset consists of 20.83M sessions and 56.25M utterances from 8.47M speakers. Each utterance is associated with a speaker who is marked with traits like Age, Gender, Location, Interest Tags, etc. Several anonymization schemes are designed to protect the privacy of each speaker. This large-scale dataset will facilitate not only the study of personalized dialogue generation, but also other researches on sociolinguistics or social science. Secondly, to study how personality traits can be captured and addressed in dialogue generation, we propose persona-aware dialogue generation models within the sequence to sequence learning framework. Explicit personality traits (structured by key-value pairs) are embedded using a trait fusion module. During the decoding process, two techniques, namely persona-aware attention and persona-aware bias, are devised to capture and address trait-related information. Experiments demonstrate that our model is able to address proper traits in different contexts. Case studies also show interesting results for this challenging research problem.
Willkommens-Merkel, Chaos-Johnson, and Tore-Klose: Modeling the Evaluative Meaning of German Personal Name Compounds
We present a comprehensive computational study of the under-investigated phenomenon of personal name compounds (PNCs) in German such as Willkommens-Merkel ('Welcome-Merkel'). Prevalent in news, social media, and political discourse, PNCs are hypothesized to exhibit an evaluative function that is reflected in a more positive or negative perception as compared to the respective personal full name (such as Angela Merkel). We model 321 PNCs and their corresponding full names at discourse level, and show that PNCs bear an evaluative nature that can be captured through a variety of computational methods. Specifically, we assess through valence information whether a PNC is more positively or negatively evaluative than the person's name, by applying and comparing two approaches using (i) valence norms and (ii) pretrained language models (PLMs). We further enrich our data with personal, domain-specific, and extra-linguistic information and perform a range of regression analyses revealing that factors including compound and modifier valence, domain, and political party membership influence how a PNC is evaluated.
FreSaDa: A French Satire Data Set for Cross-Domain Satire Detection
In this paper, we introduce FreSaDa, a French Satire Data Set, which is composed of 11,570 articles from the news domain. In order to avoid reporting unreasonably high accuracy rates due to the learning of characteristics specific to publication sources, we divided our samples into training, validation and test, such that the training publication sources are distinct from the validation and test publication sources. This gives rise to a cross-domain (cross-source) satire detection task. We employ two classification methods as baselines for our new data set, one based on low-level features (character n-grams) and one based on high-level features (average of CamemBERT word embeddings). As an additional contribution, we present an unsupervised domain adaptation method based on regarding the pairwise similarities (given by the dot product) between the training samples and the validation samples as features. By including these domain-specific features, we attain significant improvements for both character n-grams and CamemBERT embeddings.
From Persona to Personalization: A Survey on Role-Playing Language Agents
Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.